Slay the Spire 2
The Ironclad

v0.111.0 · 57,585 runs · updated Oct 19, 2026

Slay the Spire 2 Ironclad tier list

The best Ironclad cards in Slay the Spire 2 right now are Offering, Dominate and Barricade: S tier from 57,585 Ironclad runs on v0.111.0. Breakthrough and Cinder rank lowest. The Ironclad wins 30.9% of runs (A tier among the five characters).

Tier
A
Win rate
30.9%
Share of runs
23.9%
Starting HP
80
Gold
99
Energy
3

Slay the Spire 2 Ironclad card tier list

This sts2 Ironclad tier list covers all 80 Ironclad cards you can draft; the number under each card is the win rate of runs that picked it.

How tiers work: each card's win rate (runs where it was picked and won) is pulled toward the character's average by 500 runs, then score = 0.7 × win-rate z-score + 0.3 × pick-rate z-score, compared only with the same character's cards. S ≥ 1.0, A ≥ 0.35, B ≥ −0.35, C ≥ −1.0, D below. Cards with fewer than 300 runs are not ranked. Details.

All Ironclad cards: win rate, pick rate and runs
CardTierWin ratePick rateRuns
Offering Rare · Skill · 0 energyLose 6 HP.
Gain 2⚡.
Draw 3 cards.
S61.7%53.8%14,837
Dominate Rare · Skill · 1 energyApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
S60.9%55.9%15,104
Barricade Rare · Power · 3 energyBlock is not removed at the start of your turn.S62.3%34.9%10,170
Pyre Rare · Power · 2 energyGain 1⚡ at the start of each turn.S58.8%51.8%14,510
Dark Embrace Rare · Power · 2 energyWhenever a card is Exhausted,
draw 1 card.
S63.7%25.1%7,350
Unmovable Rare · Power · 2 energyThe first time you gain Block from a card each turn, double the amount gained.S58.6%43.9%12,155
Stoke Rare · Skill · 1 energyExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
S61.4%31.7%9,831
Demon Form Rare · Power · 3 energyAt the start of your turn, gain 3 Strength.S58.3%41.9%12,041
Crimson Mantle Rare · Power · 1 energyAt the start of your turn, lose 1 HP and gain 7 Block.S58.5%39.3%11,175
Impervious Rare · Skill · 2 energyGain 30 Block.S60.5%29.1%8,875
Cascade Rare · Skill · X energyPlay the top X cards of your Draw Pile.S60.0%28.1%8,433
Aggression Rare · Power · 1 energyAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.S60.6%25.6%7,506
Mangle Rare · Attack · 3 energyDeal 20 damage.
Enemy loses 10 Strength this turn.
S60.0%26.5%8,625
One-Two Punch Rare · Skill · 1 energyThis turn, your next Attack is played an extra time.A58.5%27.5%8,494
Forgotten Ritual Uncommon · Skill · 1 energyGain 3⚡.A53.2%46.1%25,200
Brand Rare · Skill · 0 energyLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
A56.2%33.5%10,164
Battle Trance Uncommon · Skill · 0 energyDraw 3 cards.
You cannot draw additional cards this turn.
A53.8%41.3%24,298
Conflagration Rare · Attack · 1 energyDeal 2 damage to ALL enemies 4 times.A55.7%32.5%10,142
Bloodletting Uncommon · Skill · 0 energyLose 3 HP.
Gain 2⚡.
A52.4%43.3%25,520
Thrash Rare · Attack · 1 energyDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
A56.1%26.5%8,937
Colossus Uncommon · Skill · 1 energyGain 4 Block.
You receive 50% less damage from Vulnerable enemies this turn.
A51.6%45.0%24,742
Fiend Fire Rare · Attack · 2 energyExhaust your Hand.
Deal 7 damage for each card Exhausted.
A57.8%19.1%6,685
Feel No Pain Uncommon · Power · 1 energyWhenever a card is Exhausted, gain 3 Block.A56.1%23.9%17,997
Burning Pact Uncommon · Skill · 1 energyExhaust 1 card.
Draw 2 cards.
A53.7%31.7%18,048
Cruelty Uncommon · Power · 1 energyVulnerable enemies take an additional 25% damage.A51.9%38.0%27,180
Pact's End Rare · Attack · 0 energyIf you have 3 or more cards in your Exhaust Pile,
deal 18 damage to ALL enemies.
A55.5%23.2%6,902
Juggernaut Rare · Power · 2 energyWhenever you gain Block, deal 6 damage to a random enemy.A56.1%19.7%6,072
Not Yet Rare · Skill · 2 energyHeal 10 HP.A54.5%25.7%8,003
Vicious Uncommon · Power · 1 energyWhenever you apply Vulnerable, draw 1 card.A55.8%19.4%15,917
Bully Uncommon · Attack · 0 energyDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
A52.5%30.9%16,230
Drum of Battle Uncommon · Skill · 1 energyDraw 2 cards.
When this card is Exhausted, gain 2⚡.
A55.0%20.0%10,706
Second Wind Uncommon · Skill · 1 energyExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.B53.6%23.1%13,971
Tear Asunder Rare · Attack · 2 energyDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
B54.5%20.0%5,769
Hellraiser Rare · Power · 2 energyWhenever you draw a card containing “Strike”, it is played against a random enemy.B52.5%24.8%7,686
Ashen Strike Uncommon · Attack · 1 energyDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
B52.9%22.4%12,434
Expect a Fight Uncommon · Skill · 3 energyGain 15 Block.
Gains 5 additional Block for each Strength you have.
B53.1%16.8%9,977
Body Slam Common · Attack · 1 energyDeal damage equal to your Block.B53.7%12.9%17,438
Juggling Uncommon · Power · 1 energyAdd a copy of the third Attack you play each turn into your Hand.B53.8%11.4%9,643
Evil Eye Uncommon · Skill · 1 energyGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
B50.2%22.9%13,599
Pillage Uncommon · Attack · 1 energyDeal 6 damage.
Draw cards until you draw a non-Attack card.
B52.5%13.6%8,152
Stone Armor Uncommon · Power · 1 energyGain 4 Plating.B50.2%22.5%16,082
Uppercut Uncommon · Attack · 2 energyDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
B48.9%25.7%15,364
Pommel Strike Common · Attack · 1 energyDeal 9 damage.
Draw 1 card.
B47.5%30.9%37,070
Molten Fist Common · Attack · 1 energyDeal 10 damage.
Double the enemy's Vulnerable.
B48.3%26.5%31,418
Primal Force Rare · Skill · 0 energyTransform all Attacks in your Hand into Giant Rock.B50.7%15.1%5,428
Rage Uncommon · Skill · 0 energyWhenever you play an Attack this turn, gain 3 Block.B47.9%24.7%14,740
Shrug It Off Common · Skill · 1 energyGain 8 Block.
Draw 1 card.
B46.9%28.4%43,368
Rupture Uncommon · Power · 1 energyWhenever you lose HP on your turn, gain 1 Strength.C48.8%19.1%14,684
Feed Rare · Attack · 1 energyDeal 10 damage.
If Fatal, raise your Max HP by 3.
C49.6%15.8%5,854
Infernal Blade Uncommon · Skill · 1 energyAdd a random Attack into your Hand. It's free to play this turn.C47.9%21.8%12,287
Tremble Common · Skill · 1 energyApply 3 Vulnerable.C47.2%24.0%38,465
Taunt Common · Skill · 1 energyGain 6 Block.
Apply 1 Vulnerable.
C46.0%29.4%44,614
Inflame Uncommon · Power · 1 energyGain 2 Strength.C47.2%23.5%17,679
Flame Barrier Uncommon · Skill · 2 energyGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
C45.6%30.0%17,628
Dismantle Uncommon · Attack · 1 energyDeal 8 damage.
If the enemy is Vulnerable, hits twice.
C47.7%20.3%11,600
Havoc Common · Skill · 1 energyPlay the top card of your Draw Pile and Exhaust it.C51.0%6.6%11,018
True Grit Common · Skill · 1 energyGain 7 Block.
Exhaust 1 card at random.
C47.9%16.8%27,476
Stampede Uncommon · Power · 2 energyAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.C46.6%22.1%17,531
Headbutt Common · Attack · 1 energyDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
C48.3%14.7%21,628
Howl from Beyond Uncommon · Attack · 3 energyDeal 18 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
C47.5%16.1%9,262
Unrelenting Uncommon · Attack · 2 energyDeal 14 damage.
The next Attack you play costs 0 1⚡.
C46.7%18.5%10,550
Whirlwind Uncommon · Attack · X energyDeal 5 damage to ALL enemies X times.C46.4%17.6%10,690
Spite Uncommon · Attack · 0 energyDeal 5 damage.
If you lost HP this turn,
hits 2 times.
C47.2%9.8%6,150
Sword Boomerang Common · Attack · 1 energyDeal 3 damage to a random enemy 3 times.C47.1%9.0%13,353
Bludgeon Uncommon · Attack · 3 energyDeal 32 damage.C45.1%15.5%8,934
Armaments Common · Skill · 1 energyGain 5 Block.
Upgrade a card in your Hand.
C44.9%16.0%28,340
Blood Wall Common · Skill · 2 energyLose 2 HP.
Gain 16 Block.
C44.0%16.7%24,272
Thunderclap Common · Attack · 1 energyDeal 4 damage and apply 1 Vulnerable to ALL enemies.D44.9%12.4%18,770
Inferno Uncommon · Power · 1 energyAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
D44.0%15.3%10,799
Setup Strike Common · Attack · 1 energyDeal 7 damage.
Gain 3 Strength this turn.
D44.3%12.4%16,843
Iron Wave Common · Attack · 1 energyGain 5 Block.
Deal 5 damage.
D45.0%9.2%13,446
Stomp Uncommon · Attack · 3 energyDeal 12 damage to ALL enemies.
Costs 1 less 1⚡ for each Attack played this turn.
D42.7%15.0%9,089
Perfected Strike Common · Attack · 2 energyDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
D42.0%16.4%17,757
Rampage Uncommon · Attack · 1 energyDeal 10 damage.
Increase this card's damage by 5 this combat.
D42.3%14.1%8,428
Fight Me! Uncommon · Attack · 2 energyDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
D40.9%18.4%10,666
Anger Common · Attack · 0 energyDeal 6 damage.
Add a copy of this card into your Discard Pile.
D42.3%11.7%17,752
Twin Strike Common · Attack · 1 energyDeal 5 damage twice.D42.3%11.4%15,670
Hemokinesis Uncommon · Attack · 1 energyLose 2 HP.
Deal 15 damage.
D40.8%9.4%5,985
Breakthrough Common · Attack · 1 energyLose 1 HP.
Deal 9 damage to ALL enemies.
D37.9%11.3%17,126
Cinder Common · Attack · 2 energyDeal 18 damage.
Exhaust 1 card at random.
D38.5%4.3%6,690

Best Ironclad builds

Slay the Spire 2 Ironclad: start and unlock

The last soldier of the Ironclads. Crushes foes with sword and flame against his will.

The Ironclad is available from the start. The Ironclad starts with 80 HP, 99 gold, 5× Strike Ironclad, 4× Defend Ironclad and 1× Bash, and the Burning Blood relic.

Ironclad-only relics by win rate: Paper Phrog (S), Charon's Ashes (S), Red Skull (A), Self-Forming Clay (A), Ruined Helmet (B), Demon Tongue (B), Brimstone (D).

FAQ

What are the best Ironclad cards in Slay the Spire 2?

By win rate in real runs on v0.111.0: Offering, Dominate, Barricade, Pyre, Dark Embrace and Unmovable. The full Ironclad card tier list is above, sortable by win rate and pick rate.

How do you unlock the Ironclad?

The Ironclad is available from the start. Characters unlock in order: Ironclad, Silent, Regent, Necrobinder, Defect, and starting a run is enough; you do not need to win it.

Is the Ironclad good?

The Ironclad wins 30.9% of runs, +0.6 points against the five-character average, which is A tier on the Slay the Spire 2 tier list. 23.9% of all runs are Ironclad runs.