Slay the Spire 2

297 relics · v0.111.0 · updated Oct 19, 2026

Slay the Spire 2 relics

Slay the Spire 2 has 297 relics. The relic tier list below compares each relic only with relics of the same rarity, by the win rate of runs that had it, from real runs on v0.111.0. Best rares: Paper Krane and Big Hat; best commons: Bone Flute and Snecko Skull.

Slay the Spire 2 relic tier list

Win rate of runs that had the relic, pulled toward the average by 500 runs, compared within its rarity (S ≥ 1.0 SD above the rarity's average … D below −1.0). Relics with fewer than 300 runs are not ranked.

CommonUncommonRareShopEventAncientStarter

Common relics · 30

RelicTierWin rateRuns
Bone Flute Necrobinder onlyWhenever Osty attacks, gain 2 Block.S65.9%9,443
Snecko Skull Silent onlyWhenever you apply Poison, apply an additional 1 Poison.S65.3%12,357
Fencing Manual Regent onlyAt the start of each combat, Forge 10.S63.8%9,734
Red Skull Ironclad onlyWhile your HP is at or below 50%, you have 3 additional Strength.A63.0%12,537
Data Disk Defect onlyStart each combat with 1 Focus.A62.7%11,286
Red MaskAt the start of each combat, apply 1 Weak to ALL enemies.A62.4%66,503
Bag of PreparationAt the start of each combat, draw 2 additional cards.A62.3%74,454
AnchorStart each combat with 10 Block.A62.0%73,528
Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.A61.9%65,353
GorgetAt the start of each combat, gain 4 Plating.A61.9%69,681
PendulumEvery 3 turns, draw 1 card.A61.8%66,803
Happy FlowerEvery 3 turns, gain 1⚡.A61.8%72,820
Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.B61.3%67,075
LanternStart each combat with an additional 1⚡.B61.1%76,042
Oddly Smooth StoneStart each combat with 1 Dexterity.B61.0%70,710
Potion BeltUpon pickup, gain 2 potion slots.B60.8%68,257
War PaintUpon pickup, Upgrade 2 random Skills.B60.8%69,805
StrawberryUpon pickup, raise your Max HP by 7.B60.4%68,256
VajraStart each combat with 1 Strength.B60.3%68,176
Venerable Tea SetWhenever you enter a Rest Site, start the next combat with an additional 2⚡.B60.3%67,864
Bronze ScalesStart each combat with 3 Thorns.B60.0%65,814
WhetstoneUpon pickup, Upgrade 2 random Attacks.B59.8%66,737
Festive PopperAt the start of each combat, deal 9 damage to ALL enemies.B59.6%61,664
Blood VialAt the start of each combat, heal 2 HP.B59.5%66,505
Strike DummyCards containing “Strike” deal 3 additional damage.C59.3%62,529
Regal PillowWhenever you Rest, heal an additional 15 HP.C58.9%68,166
Book of Five RingsEvery 5 cards you add to your Deck, heal 20 HP.D54.7%48,720
Meal TicketWhenever you enter a shop room, heal 15 HP.D54.0%50,561
Amethyst AubergineEnemies drop 15 additional Gold.D53.9%47,662
Juzu BraceletRegular enemy combats are no longer encountered in ? rooms.D52.9%50,674

Uncommon relics · 40

RelicTierWin rateRuns
Funerary Mask Necrobinder onlyAt the start of each combat, add 3 Souls into your Draw Pile.S67.4%4,854
Paper Phrog Ironclad onlyEnemies with Vulnerable take 75% more damage rather than 50%.S65.6%7,606
Twisted Funnel Silent onlyAt the start of each combat, apply 4 Poison to ALL enemies.S65.4%5,907
Regalite Regent onlyThe first time you create a card each turn, gain 4 Block.S65.0%4,072
Tingsha Silent onlyWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.S64.5%5,775
Horn CleatAt the start of your 2nd turn, gain 14 Block.A62.9%37,263
Self-Forming Clay Ironclad onlyWhenever you lose HP in combat, gain 3 Block next turn.A63.0%5,531
CandelabraAt the start of your 2nd turn, gain 2⚡.A62.1%37,997
PantographAt the start of each Boss combat, heal 25 HP.A61.8%39,947
Book Repair Knife Necrobinder onlyWhenever a non-Minion enemy dies to Doom, heal 3 HP.A62.3%4,172
Eternal FeatherFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.B61.5%37,278
Ornamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.B61.4%36,743
PermafrostThe first time you play a Power each combat, gain 7 Block.B61.3%36,375
Sparkling RougeAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.B61.3%36,165
PearUpon pickup, raise your Max HP by 10.B61.0%36,916
Galactic Dust Regent onlyFor every 10 1★ spent, gain 10 Block.B61.3%4,813
Mercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.B60.8%34,380
Parrying ShieldIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.B60.8%34,211
Pen NibEvery 10th Attack you play deals double damage.B60.8%35,293
NunchakuEvery time you play 10 Attacks, gain 1⚡.B60.7%36,036
AkabekoAt the start of each combat, gain 8 Vigor.B60.6%34,652
OrichalcumIf you end your turn without Block, gain 6 Block.B60.6%34,965
Tuning ForkEvery time you play 10 Skills, gain 7 Block.B60.5%35,523
Symbiotic Virus Defect onlyAt the start of each combat, Channel 1 Dark.B60.7%4,684
VambraceThe first time you gain Block from a card each combat, double the amount gained.B60.2%35,490
Letter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.B60.1%34,876
Ripple BasinIf you did not play any Attacks during your turn, gain 4 Block.B60.1%33,416
Miniature CannonUpgraded Attacks deal 3 additional damage.B60.0%34,366
Joss PaperEvery 5 times you Exhaust a card, draw 1 card.B60.0%33,335
KusarigamaEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.B60.0%34,385
Gremlin HornWhenever an enemy dies, gain 1⚡ and draw 1 card.B60.0%34,155
Stone CrackerAt the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.B59.7%35,261
Tiny MailboxWhenever you Rest, procure 2 random Potions.B59.6%32,342
Gold-Plated Cables Defect onlyYour rightmost Orb triggers its passive an additional time.C59.7%4,588
Petrified ToadAt the start of each combat, procure a Potion-Shaped Rock.C59.4%33,753
Reptile TrinketWhenever you use a potion, gain 3 Strength this turn.C58.9%33,233
Lucky FyshWhenever you add a card to your Deck, gain 15 Gold.D54.0%25,882
PlanisphereWhenever you enter a ? room, heal 5 HP.D53.9%26,955
Lasting CandyEvery other combat, your card rewards gain an additional Power.D53.5%28,041
Bowler HatGain 25% additional Gold.D53.3%25,141

Rare relics · 50

RelicTierWin rateRuns
Paper Krane Silent onlyEnemies with Weak deal 40% less damage to you rather than 25%.S67.5%2,831
Big Hat Necrobinder onlyAt the start of each combat, add 2 random Ethereal cards into your Hand.S67.7%1,752
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your Hand.S64.9%16,681
Charon's Ashes Ironclad onlyWhenever you Exhaust a card, deal 3 damage to ALL enemies.S66.2%2,521
Lizard TailWhen your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).S64.8%16,865
Mummified HandWhenever you play a Power, a random card in your Hand is free to play that turn.S64.6%17,988
PocketwatchWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.S64.4%15,536
Sturdy ClampUp to 10 Block persists across turns.A64.1%17,346
Tough Bandages Silent onlyWhenever you discard a card during your turn, gain 3 Block.A65.2%2,619
Lunar Pastry Regent onlyAt the end of your turn, gain 1★.A65.3%2,343
Ice CreamEnergy is now conserved between turns.A63.9%18,745
Game PieceWhenever you play a Power, draw 1 card.A63.8%16,216
BellowsThe first Hand you draw each combat is Upgraded.A63.4%16,156
ChandelierAt the start of your 3rd turn, gain 3⚡.A63.2%16,988
Bookmark Necrobinder onlyAt the end of each turn, lower the cost of a random Retained card by 1 until played.A64.8%1,703
Gambling ChipAt the start of each combat, discard any number of cards then draw that many.A62.9%16,812
Mini Regent Regent onlyThe first time you spend 1★ each turn, gain 1 Strength.A64.2%1,913
Helical Dart Silent onlyWhenever you play a Shiv, gain 1 Dexterity this turn.A63.6%2,568
Captain's WheelAt the start of your 3rd turn, gain 18 Block.A62.5%16,237
Ivory Tile Necrobinder onlyWhenever you play a card that costs 3⚡ or more, gain 1⚡.A63.8%1,943
Rainbow RingThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.A62.4%16,555
Vexing PuzzleboxAt the start of each combat, add a random card into your Hand. It's free to play this turn.A62.3%16,195
Razor ToothEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.B62.3%17,225
MangoUpon pickup, raise your Max HP by 14.B62.1%16,787
Meat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.B61.9%16,579
KunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.B61.7%16,794
Intimidating HelmetWhenever you play a card that costs 2⚡ or more, gain 4 Block.B61.6%15,938
Tungsten RodWhenever you would lose HP, lose 1 less.B61.5%15,773
ShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.B61.4%17,030
Unsettling LampEach combat, the first time you play a card that Debuffs an enemy, double its effect.B61.3%15,544
Ruined Helmet Ironclad onlyThe first time you gain Strength each combat, double the amount gained.B61.8%2,797
Orange Dough Regent onlyAt the start of each combat, add 2 random Colorless cards into your Hand.B61.7%1,861
Demon Tongue Ironclad onlyThe first time you lose HP on your turn, heal HP equal to the amount lost.B61.2%2,536
Art of WarIf you do not play any Attacks during your turn, gain an additional 1⚡ next turn.B60.5%15,701
The CourierThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.C60.3%15,787
Prayer WheelNormal enemies drop an additional card reward.C60.1%16,897
Stone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.C59.9%15,625
Unceasing TopWhenever you have no cards in Hand during your turn, draw a card.C59.6%15,630
Beating RemnantYou cannot lose more than 20 HP in a single turn.C59.4%15,909
Metronome Defect onlyThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.C59.9%1,828
Toxic EggWhenever you add a Skill into your Deck, Upgrade it.C59.1%13,315
Power Cell Defect onlyAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.C59.0%1,938
Frozen EggWhenever you add a Power into your Deck, Upgrade it.D57.5%12,991
Emotion Chip Defect onlyIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.D57.5%1,722
White StarElites drop an additional Rare card reward.D57.3%12,383
Old CoinUpon pickup, gain 300 Gold.D56.4%11,518
ShovelYou can now dig at Rest Sites to obtain a random Relic.D55.9%12,834
White Beast StatuePotions always appear in combat rewards.D55.6%12,113
Molten EggWhenever you add an Attack card to your Deck, Upgrade it.D55.2%12,363
GiryaYou can now gain Strength at Rest Sites. (3 times max)D54.4%12,354

Shop relics · 30

RelicTierWin rateRuns
Ringing TriangleRetain your Hand on the first turn of combat.S73.9%3,888
CauldronUpon pickup, brews 5 random Potions.S76.1%1,483
The AbacusWhenever you shuffle your Draw Pile, gain 6 Block.S70.6%3,445
Burning SticksThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.S70.0%5,126
Royal StampUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.S69.0%11,096
Dolly's MirrorUpon pickup, obtain an additional copy of a card in your Deck.S68.7%12,099
Lava LampAt the end of combat, Upgrade all card rewards if you took no damage.A68.8%3,217
KifudaUpon pickup, Enchant up to 3 cards with Adroit.A66.8%8,824
Chemical XThe effects of your cost X cards are increased by 2.A67.0%4,726
ToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.A66.4%6,375
BreadAt the start of your first turn, lose 2⚡. At the start of all other turns, gain 1⚡.B65.8%7,804
Mystic LighterEnchanted Attacks deal 9 additional damage.B66.1%5,048
Miniature TentYou may choose any number of options at Rest Sites.B64.2%23,173
Screaming FlagonIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.B65.2%2,455
Punch DaggerUpon pickup, Enchant an Attack with Momentum 5.B64.2%7,519
Wing CharmA random card in each card reward is Enchanted with Swift 1.B64.7%3,604
Ghost SeedStrikes and Defends gain Ethereal.B63.6%7,221
Dingy RugCard rewards can now contain Colorless cards.B63.9%3,708
Gnarled HammerUpon pickup, Enchant up to 3 Attacks with Sharp 3.B63.5%5,337
Ninja Scroll Silent onlyAt the start of each combat, add 3 Shivs into your Hand.C64.1%1,940
Sling of CourageStart each Elite combat with 2 Strength.C63.6%2,740
OrreryUpon pickup, gain 5 card rewards.C62.7%10,402
Runic Capacitor Defect onlyStart each combat with 3 additional Orb Slots.C63.2%2,615
Belt BuckleWhile you have no Potions, you have 2 additional Dexterity.C62.8%4,313
Membership Card50% discount on all products!C61.4%18,936
Lee's WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.C61.3%9,671
Brimstone Ironclad onlyAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.D60.0%935
Undying Sigil Necrobinder onlyEnemies with at least as much Doom as HP deal 50% less damage.D58.7%1,052
Dragon FruitWhenever you gain Gold, raise your Max HP by 1.D57.9%7,515
Vitruvian Minion Regent onlyCards containing “Minion” deal double damage and gain double Block.D57.6%936

Event relics · 35

RelicTierWin rateRuns
History CourseAt the start of your turn, play a copy of your last played Attack.S86.0%7,093
Sword of JadeStart each combat with 3 Strength.S81.1%12,015
Fragrant MushroomUpon pickup, lose 15 HP and Upgrade 2 random cards.S74.4%27,178
Forgotten SoulWhenever you Exhaust a card, deal 1 damage to a random enemy.S68.1%12,674
Pollinous CoreEvery 4 turns, draw 2 additional cards.S66.2%9,488
Big MushroomUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.A62.4%11,111
Wongo's Mystery TicketReceive 3 random Relics after 5 combats.A62.1%3,246
Daughter of the WindWhenever you play an Attack, gain 1 Block.B57.9%14,673
Royal PoisonAt the start of each combat, lose 4 HP.B57.3%4,079
Bing BongWhenever you add a card to your Deck, add one additional copy.B56.6%9,985
Lost WispWhenever you play a Power, deal 8 damage to ALL enemies.B55.3%5,243
Orichalcum???If you end your turn without Block, gain 3 Block.B54.4%1,151
Venerable Tea Set???Whenever you enter a Rest Site, start the next combat with an additional 1⚡.B54.5%3,042
Happy Flower???Every 5 turns, gain 1⚡.B54.5%4,002
Anchor???Start each combat with 4 Block.B54.2%3,311
Mr. StrugglesAt the start of your turn, deal damage equal to the turn number to ALL enemies.B54.4%9,575
Tea of DiscourtesyAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.B54.2%12,717
Strike Dummy???Cards containing “Strike” deal 1 additional damage.B52.1%1,112
The Chosen CheeseAt the end of combat, gain 1 Max HP.B52.9%38,260
Blood Vial???At the start of each combat, heal 1 HP.B49.4%2,252
Mango???Upon pickup, raise your Max HP by 3.B49.4%2,277
Lee's Waffle???Upon pickup, heal 10% of your HP.C44.5%2,354
Bone TeaAt the start of the next combat, Upgrade your starting hand.C44.3%10,334
Darkstone PeriaptWhenever you obtain a Curse, raise your Max HP by 6.C43.0%3,461
ByrdpipUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.C41.9%5,455
Ember TeaAt the start of the next 5 combats, gain 2 Strength.C40.9%3,111
Maw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.C40.9%3,335
Hand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.D39.9%3,473
The BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.D39.3%3,436
Sword of StoneTransforms into a powerful Relic after defeating 5 Elites.D40.8%27,519
Dream CatcherWhenever you Rest, you may add a card to your Deck.D37.7%3,501
Fresnel LensWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.D36.1%19,226
The Merchant's Rug???Poor imitation. Does nothing.–62.3%162
Snecko Eye???Start each combat Confused.–45.0%151
Wongo Customer Appreciation BadgeDoes nothing.–85.7%14

Ancient relics · 102

RelicTierWin rateRuns
Iron ClubEvery 4 cards you play, draw 1 card.S78.3%7,473
CrossbowAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.S77.5%6,938
SaiAt the start of your turn, gain 7 Block.S75.1%10,386
Tanx's WhistleUpon pickup, add 1 Whistle to your Deck.S75.2%6,469
War HammerWhenever you kill an Elite, Upgrade 4 random cards.S74.1%5,033
Signet RingUpon pickup, gain 888 Gold.S73.3%10,381
Music BoxCreate an Ethereal copy of the first Attack you play each turn.S72.4%8,402
Brilliant ScarfThe 5th card you play from your hand each turn is free.S72.6%6,696
Tri-BoomerangChoose 3 Attacks in your Deck. Enchant them with Instinct.S72.2%8,623
Meat CleaverYou may Cook at Rest Sites.S72.4%7,245
GlitterEnchant all card rewards with Glam.S71.8%10,695
Delicate FrondAt the start of each combat, fill all empty potion slots with random Potions.S72.5%4,340
Jewelry BoxUpon pickup, add 1 Apotheosis to your Deck.S71.8%6,983
Diamond DiademStart combat with 20 Block. Your Block is not removed at the start of your 2nd turn.S71.7%6,713
Beautiful BraceletUpon pickup, Enchant 4 random cards in your Deck with Swift 2.S72.0%4,643
Throwing AxeThe first card you play each combat is played an extra time.S71.2%9,756
Fur CoatUpon pickup, mark 8 random combats. Enemies in those rooms have 1 HP.S71.1%7,219
Sere TalonUpon pickup, lose 9 Max HP. Add 3 Wishes to your Deck.S70.1%8,181
Blessed AntlerGain 1⚡ at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.S70.1%6,988
FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.S70.5%4,653
Looming FruitUpon pickup, raise your Max HP by 31.S70.0%6,019
Preserved FogUpon pickup, remove 3 cards from your Deck. Add Folly to your Deck.S69.2%8,035
Jeweled MaskAt the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.S68.8%12,928
Lord's ParasolWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.S67.8%4,743
Whispering EarringGain 1⚡ at the start of each turn. Vakuu plays your first turn for you.A67.0%7,062
ClawsUpon pickup, Transform up to 6 cards into Maul.A67.1%5,529
Spiked GauntletsGain 1⚡ at the start of each turn. Powers cost 1 more 1⚡.A67.0%4,954
Choices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.A66.4%8,695
Blood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain 1⚡ at the start of each turn.A66.2%5,392
Runic PyramidAt the end of your turn, you no longer discard your Hand.A64.7%5,025
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.A65.5%1,329
Distinguished CapeUpon pickup, add 2 random Curses and 3 Apparitions to your Deck.A63.2%3,317
Pumpkin CandleGain 1⚡ at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.A60.2%6,580
Golden CompassUpon pickup, replace the Act 2 Map with a single special path.A59.4%7,164
Toasty MittensAt the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength.A58.4%9,011
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.A58.3%7,416
Dusty TomeUpon pickup, obtain an Ancient Card.B57.6%9,433
Pandora's BoxTransform ALL Strikes and Defends.B57.5%6,070
SozuGain 1⚡ at the start of each turn. You can no longer obtain Potions.B56.6%2,694
Black StarElites drop an additional Relic when defeated.B56.5%5,234
Biiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.B55.9%5,990
Toy BoxUpon pickup, obtain 5 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.B55.9%5,289
Prismatic GemGain 1⚡ at the start of each turn. Card rewards now contain cards from other colors.B55.7%4,683
Calling BellUpon pickup, obtain a unique Curse and 3 Relics.B55.2%5,169
Velvet ChokerGain 1⚡ at the start of each turn. You cannot play more than 6 cards per turn.B55.0%2,140
Pael's BloodAt the start of your turn, draw 1 additional card.B54.9%12,921
Seal of GoldAt the start of your turn, spend 3 Gold to gain 1⚡.B54.7%5,611
Very Hot CocoaStart each combat with an additional 4⚡.B54.5%17,405
Alchemical CofferUpon pickup, gain 4 potion slots filled with random Potions.B54.2%3,846
Radiant PearlAt the start of each combat, add 1 Luminesce into your Hand.B53.7%4,688
Empty CageUpon pickup, remove 2 cards from your Deck.B53.7%4,963
Philosopher's StoneGain 1⚡ at the start of each turn. ALL enemies start combat with 1 Strength.B53.4%3,578
EctoplasmYou can no longer gain Gold. Gain 1⚡ at the start of each turn.B52.0%844
Electric ShrympUpon pickup, Enchant a Skill with Imbued.B52.5%11,267
Nutritious SoupUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.B50.7%11,828
Pael's LegionDoubles Block gained from a card, then goes to sleep for 2 turns.B50.0%8,927
StorybookUpon pickup, add 1 Brightest Flame to your Deck.B49.5%4,563
Pael's GrowthUpon pickup, Enchant a card with Clone.B49.5%5,678
Touch of OrobasUpon pickup, replace your starter Relic with an Ancient version.B49.7%18,036
Massive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.B49.5%14,919
DriftwoodYou may reroll each card reward once.B49.0%4,873
Sand CastleUpon pickup, Upgrade 6 random cards.B48.9%6,238
Pael's ClawUpon pickup, Enchant all Defends with Goopy.B48.7%6,111
Sea GlassSee 15 cards from another character. Choose any number of them to add to your Deck.B48.6%6,229
Pael's TearsIf you end your turn with unspent 1⚡, gain an additional 2⚡ next turn.C48.7%13,423
Pael's ToothUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.C48.1%5,824
Pael's FleshGain an additional 1⚡ at the start of your 3rd turn, and every turn after that.C48.2%15,716
Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.C47.8%12,630
Pael's WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.C47.5%11,777
Archaic ToothUpon pickup, Transform a starter card into an ancient version.C47.7%21,705
Pael's EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.C45.0%3,697
Pael's HornUpon pickup, add 2 Relax to your Deck.C45.4%6,445
Lava RockThe Act 1 Boss drops 2 Relics.C42.0%7,224
Precarious ShearsUpon pickup, remove 2 cards from your Deck and lose 16 HP.C41.0%15,788
Precise ScissorsUpon pickup, remove 1 card from your Deck.C40.8%10,453
Neow's TormentUpon pickup, add 1 Neow's Fury to your Deck.D39.0%8,174
Small CapsuleUpon pickup, obtain a random Relic.D39.0%10,591
Phial HolsterUpon pickup, gain 1 potion slot and procure 2 random Potions.D38.9%9,407
New LeafUpon pickup, Transform 1 card.D38.8%18,510
Booming ConchAt the start of Elite combats, draw 2 additional cards and gain 1⚡.D38.3%10,592
Neow's TalismanUpon pickup, Upgrade 1 of your Strikes and 1 of your Defends.D37.3%5,131
Fishing RodEvery 3 normal combats, Upgrade a random card in your Deck.D38.5%15,652
Neow's SacrificeUpon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.D37.7%6,506
Nutritious OysterUpon pickup, raise your Max HP by 11.D37.3%6,089
Golden PearlUpon pickup, gain 150 Gold.D38.0%19,579
Large CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.D37.6%16,609
Leafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.D37.6%20,928
Neow's BonesUpon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.D37.2%20,592
PomanderUpon pickup, Upgrade a card.D36.3%6,635
Lead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.D37.0%18,286
Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.D36.7%21,400
Silken TressUpon pickup, lose all Gold. Enchant all cards in your first card reward with Glam.D36.4%28,063
Lost CofferUpon pickup, gain 1 card reward and procure 1 random potion.D35.8%10,664
KaleidoscopeUpon pickup, obtain 2 card rewards from other characters.D36.2%21,131
Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.D35.1%6,818
Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.D36.1%26,201
Scroll BoxesUpon pickup, choose 1 of 2 packs of cards to add to your Deck.D35.6%17,314
Dowsing RodUpon pickup, add 1 Dowsing to your Deck.D35.1%18,298
Hefty TabletUpon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.D33.5%25,887
Winged BootsYou may ignore paths when choosing the next rooms to travel to 3 times.D23.2%2,977
Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.D19.3%7,479

Starter relics · 10

RelicTierWin rateRuns
Black Blood Ironclad onlyAt the end of combat, heal 12 HP.––0
Bound Phylactery Necrobinder onlyAt the start of your turn, Summon 1.––0
Burning Blood Ironclad onlyAt the end of combat, heal 6 HP.––0
Cracked Core Defect onlyAt the start of each combat, Channel 1 Lightning.––0
Divine Destiny Regent onlyAt the start of each combat, gain 7★.––0
Divine Right Regent onlyAt the start of each combat, gain 3★.––0
Infused Core Defect onlyAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.––0
Phylactery Unbound Necrobinder onlyAt the start of each combat, Summon 5. At the start of your turn, Summon 2.––0
Ring of the Drake Silent onlyAt the start of your first 3 turns, draw 2 additional cards.––0
Ring of the Snake Silent onlyAt the start of each combat, draw 2 additional cards.––0

The sts2 relic tier list and the full Slay the Spire 2 relic list

Every relic in the game is listed above with its text, including character-only and starter relics. Ancient relics come from the Ancients (Neow and the others) at the start of each act.

FAQ

What are the best relics in Slay the Spire 2?

By win rate within each rarity: rare Paper Krane and Big Hat, uncommon Funerary Mask and Paper Phrog, common Bone Flute and Snecko Skull, shop Ringing Triangle and Cauldron, Ancient Iron Club and Crossbow.

Why compare relics only within a rarity?

Relics picked up later (Ancient and event relics) appear mostly in runs that survived that long, so their raw win rates are inflated. Comparing within a rarity keeps like with like. Starter relics are not ranked: every run of that character has one.