Risk of Rain 2

211 items · 44 equipment · updated Oct 19, 2026

Risk of Rain 2 items

Risk of Rain 2 has 211 items and 44 pieces of equipment: 36 common (white), 42 uncommon (green), 36 legendary (red), 25 boss (yellow), 14 void and 25 lunar, plus 5 meals and Hallowed Concepts' 11 hallowed items, 14 hexes and 8 pages. This Risk of Rain 2 items cheat sheet lists what every item does, how it stacks and its tier, grouped by rarity.

Common itemsUncommon itemsLegendary itemsBoss itemsVoid itemsEquipmentElite equipmentMealsHallowed itemsHexesPagesLunar

Common items (white) · 36

ItemTierStacking
Tougher Times15% (+15% per stack) chance to block incoming damage. Unaffected by luck.Shyperbolic (diminishing)
Paul's Goat HoofIncreases movement speed by 14% (+14% per stack).Slinear
Soldier's SyringeIncreases attack speed by 15% (+15% per stack).Slinear
Lens-Maker's GlassesYour attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.Alinear
Mocha SotVIncreases attack speed by 7.5% (+7.5% per stack) and movement speed by 7% (+7% per stack).Alinear
Energy DrinkSprint speed is improved by 25% (+25% per stack).Alinear
GasolineKilling an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.Alinear, scales with proc coefficient
Medkit2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.A 1 listlinear
Monster ToothKilling an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.Alinear
Backup MagazineAdd +1 (+1 per stack) charge of your Secondary skill.Alinear
CrowbarDeal +75% (+75% per stack) damage to enemies above 90% health.Alinear
Tri-Tip Dagger10% (+10% per stack) chance to bleed an enemy for 240% base damage.Alinear
Armor-Piercing RoundsDeal an additional 20% damage (+20% per stack) to bosses.Alinear
Personal Shield GeneratorGain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.Alinear
Repulsion Armor PlateReduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.Alinear
Rusted KeyA hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.A–
Topaz BroochGain a temporary barrier on kill for 15 health (+15 per stack).Alinear
Focus CrystalIncrease damage to enemies within 13m by 20% (+20% per stack).Blinear
Bolstering Lantern SotSIncrease your attack speed by 10% (+3.5% per stack) for up to 3 (+1 per stack) enemies and allies within 20 meters.B 1 listlinear
Cautious SlugIncreases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.Blinear
Chronic Expansion SotSKilling an enemy increases your damage by 3.5% (+1% per stack), up to 10 (+5 per stack), for 7s. Dealing damage refreshes the timer.Blinear
Eclipse Lite ACWhen a skill comes off cooldown, gain a temporary barrier for 1% (+0.25% per stack) of your maximum health per second of the skill's base cooldown.B 1 listlinear
Hiker's Boots ACStriking enemies from a higher elevation grants +1% (+1% per stack) critical strike chance and critical strike damage, up to 10 times. Lasts 10 seconds.B 1 listlinear
Oddly-shaped Opal SotVIncrease armor by 100 (+100 per stack) while out of danger.Blinear
Sticky Bomb5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.B 1 listlinear, scales with proc coefficient
Stun Grenade5% (+5% on stack) chance on hit to stun enemies for 2 seconds.B 1 listhyperbolic (diminishing)
Delicate Watch SotVIncrease damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.Blinear
Warped Echo SotSThe next source of damage is reduced by 10% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s.Blinear
Bundle of FireworksActivating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.Clinear, scales with proc coefficient
Bustling FungusAfter standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).Clinear
WarbannerOn level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.Clinear
Bison SteakIncreases maximum health by 25 (+25 per stack).Clinear
Elusive Antlers SotSSpawns orbs of energy nearby every 10s (-10% per stack), giving +12% movement speed up to 3 (+3 per stack) times for 12s.C 1 listspecial, linear
Power Elixir SotVTaking damage to below 25% health consumes this item, healing you for 75% of maximum health.C 1 list–
Roll of Pennies SotVGain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.C 1 listlinear
Item Scrap, WhiteDoes nothing. Prioritized when used with 3D Printers.––

Uncommon items (green) · 42

ItemTierStacking
AtG Missile Mk. 110% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.Slinear, scales with proc coefficient
Fuel CellHold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).Slinear, exponential
Will-o'-the-wispOn killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.Slinear, scales with proc coefficient
Ukulele25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).Alinear, scales with proc coefficient
Kjaro's BandHits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.Alinear, scales with proc coefficient
Runald's BandHits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.Alinear, scales with proc coefficient
Harvester's ScytheGain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.Alinear
Hopoo FeatherGain +1 (+1 per stack) maximum jump count.Alinear
Sale Star SotSGain an extra item on the first chest opened per stage. Each additional Sale Star increases the chance of getting more items by 5%.A 1 listlinear
Shipping Request Form SotVA delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).A 1 listspecial
Shuriken SotVActivating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds.A 1 listlinear, scales with proc coefficient
Unstable Transmitter SotSFalling below 25% health gives you 60% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. At the start of each stage, it regenerates.A 1 list–
Old GuillotineInstantly kill Elite monsters below 13% (+13% per stack) health.Ahyperbolic (diminishing)
Predatory InstinctsGain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.Alinear
Bandolier18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.Aspecial
RazorwireGetting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radiusAlinear, scales with proc coefficient
Rose BucklerIncrease armor by 30 (+30 per stack) while sprinting.Alinear
Berzerker's PauldronKilling 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.B 1 listlinear
Box of Dynamite ACGain Lt. Droneboy. While in combat, your drones drop sticks of dynamite that detonate for 240% damage (+85% per stack), stunning enemies. Recharges after 10 seconds.B 1 listlinear
Death MarkEnemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.Blinear
Faraday Spur ACMoving around builds up charge, granting up to +160% movement speed and +200% jump height at 100%. At 25% charge or higher, jumping triggers an explosive discharge for 400% (+280% per stack) damage in a 5m to 32.3m (+7.5m per stack) area.B 1 listlinear, scales with proc coefficient
Ignition Tank SotVIgnite effects deal +300% (+300% per stack) more damage over time.B 1 listlinear
InfusionKilling an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.Blinear
Kinetic Dampener ACIncreases armor by 30 (+30 per stack) while you have a shield. When shield breaks, release a stunning pulse for 100% damage plus an amount equal to 100% (+10% per stack) of your max shield. Grants a shield for 4% of your max health.B 1 listlinear, scales with proc coefficient
Leeching SeedDealing damage heals you for 1 (+1 per stack) health.Blinear
Luminous Shot SotSActivating Secondary skill stores up to 5 charges (+1 per stack). Requires 3 charges for your Primary skill to fire lightning strikes, dealing 175% TOTAL damage (+50% per stack) each. Reduces Secondary skill cooldown by 20%.B 1 listlinear, scales with proc coefficient
Prayer Beads SotSGrows by gaining experience, storing 20% (+5% per stack) bonus stats (health, regeneration, and damage). On removal, gain all stored stats.B 1 listlinear
Red WhipLeaving combat boosts your movement speed by 30% (+30% per stack).B 1 listlinear
War HornActivating your Equipment gives you +70% attack speed for 8s (+4s per stack).B 1 listlinear
Wax QuailJumping while sprinting boosts you forward by 10m (+10m per stack).Blinear
Breaching Fin SotSGrounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch.Blinear
Chance Doll SotS40% (+10% per stack) chance to get higher rarity items from chance shrines on success.Blinear
ChronobaubleSlow enemies on hit for -60% movement speed for 2s (+2s per stack).Blinear
Lepton DaisyRelease a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.Blinear
Collector's Compulsion ACPicking up an item or other collectible increases all stats by +3% for 20 seconds, up to 3 (+2 per stack) times. Barrels grant minor pickups.C 1 listlinear
Ghor's Tome4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.Clinear
Noxious Thorn SotSGain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack).C 1 listlinear
Old War StealthkitFalling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).Cexponential
Squid PolypActivating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.Clinear
Hunter's Harpoon SotVKilling an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds.Dlinear
Regenerating Scrap SotVDoes nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates.D 1 list–
Item Scrap, GreenDoes nothing. Prioritized when used with 3D Printers.––

Legendary items (red) · 36

Risk of Rain 2 legendary items, the red ones: the rarest chest drops, and the ones most runs are built around.

ItemTierStacking
57 Leaf CloverAll random effects are rolled +1 (+1 per stack) times for a favorable outcome.Slinear
Orphaned Core ACGain a friendly Solus unit that launches itself at enemies for 400% (+400% per stack). The unit inherits your movement speed items and deals more damage the faster it moves. The unit can be pet to cleanse negative effects. Recharges after 15 seconds.S 1 listlinear
Networked Suffering ACInfect up to 4 (+2 per stack) enemies with a computer virus that duplicates 45% of all damage taken and sends it to a global damage pool. Every 3 seconds, ALL infected enemies suffer 100% pooled damage.Slinear, scales with proc coefficient
Alien HeadReduce skill cooldowns by 25% (+25% per stack).Aexponential
Brilliant BehemothAll your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.Alinear, scales with proc coefficient
Dio's Best FriendUpon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.Alinear
Ben's Raincoat SotVPrevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.Alinear
BrainstalksUpon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.Alinear
Ceremonial DaggerKilling an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.Alinear
Defensive MicrobotsShoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.Alinear
Hardlight AfterburnerAdd +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.Alinear
Sentient Meat Hook20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.Ahyperbolic (diminishing), linear, scales with proc coefficient
Soulbound CatalystKills reduce equipment cooldown by 4s (+2s per stack).Alinear
Symbiotic Scorpion SotV100% chance on hit to reduce armor by 2 (+2 per stack) permanently.Alinear
Rejuvenation RackHeal +100% (+100% per stack) more.Alinear
Laser Scope SotVCritical Strikes deal an additional 100% damage (+100% per stack).Alinear
Pocket I.C.B.M. SotVAll missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack).Alinear
N'kuhana's OpinionStore 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% (+250% per stack) damage plus an amount equal to 250% of your Soul Energy.Alinear, scales with proc coefficient
Shattering JusticeAfter hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.Alinear
Substandard Duplicator ACPicking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) secondsAlinear
H3AD-5T v2Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.Breciprocal (diminishing), scales with proc coefficient
Spare Drone Parts SotVGain Col. Droneman. Drones gain +25% (+25% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 150% TOTAL damage. Drones gain an automatic chain gun that deals 6x50% damage, bouncing to 2 enemies.Blinear, exponential
AegisHealing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.Blinear
Electric Boomerang SotS15% chance on hit to fire an electric boomerang that travels a short distance before returning, dealing 120% (+120% per stack) damage and stunning all enemies hit. Also deals an additional 42% (+42% per stack) per second. Can strike enemies on the way back.Blinear, scales with proc coefficient
Growth Nectar SotSGrants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).Blinear
Runic Lens SotS3% chance on hit to call down a meteor, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack).Blinear, scales with proc coefficient
Unstable Tesla CoilFire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.Blinear, scales with proc coefficient
War Bonds SotSDuring boss events, 5 missiles bombard the area, dealing 2.5% (+2.5 per stack) of bosses' Max Health in damage. Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack), per 50 gold gained. Gold requirement scales with time.Blinear, scales with proc coefficient
Resonance DiscKilling 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 4000% base damage (+4000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).Blinear
Sonorous Whispers SotSWhen a large monster is killed it will always drop an item. All elites have a 5% chance of dropping an item (+1% per item stack).Blinear
Frost RelicKilling an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).Blinear, scales with proc coefficient
Interstellar Desk PlantOn kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
Blinear
Happiest MaskKilling enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).Clinear
Wake of VulturesGain the power of any killed elite monster for 8s (+5s per stack).Clinear
Bottled Chaos SotVTrigger a random equipment effect 1 (+1 per stack) time(s).Clinear
Item Scrap, RedDoes nothing. Prioritized when used with 3D Printers.––

Boss items (yellow) · 25

Risk of Rain 2 boss items drop from teleporter bosses and some special enemies.

ItemTierStacking
Functional Coupler ACHold 1 additional equipment (+1 per stack). Press the interact and equipment buttons to cycle through held equipment.S 1 listlinear
Genesis LoopFalling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds.S 1 listlinear, scales with proc coefficient
ShatterspleenGain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.S 1 listlinear, scales with proc coefficient
Charged Perforator10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.Slinear, scales with proc coefficient
Halcyon SeedSummon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.A 1 listlinear
Mired UrnWhile in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.A 1 listlinear, scales with proc coefficient
PearlIncreases maximum health by 10% (+10% per stack).A 1 listlinear
Queen's GlandEvery 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.Alinear
Titanic KnurlIncrease maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).A 1 listlinear
Irradiant PearlIncreases ALL stats by 10% (+10% per stack).Alinear
Defense Nucleus SotVKilling elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack).B 1 listlinear
Empathy CoresEvery 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.B 1 listlinear
Faulty Conductor ACEvery 15 (-20% per stack) seconds, release a wave of electricity that energizes nearby allies for 7 seconds. Energized allies gain +30% attack and movement speed, and ALWAYS land critical strikes with electric items and attacks.B 1 listhyperbolic (diminishing)
Little DiscipleFire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.B 1 listlinear, scales with proc coefficient
Molten Perforator10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.Blinear, scales with proc coefficient
PlanulaHeal from incoming damage for 15 (+15 per stack).Blinear
Artifact KeyA stone shard with immense power.––
Encrypted Cerebellum ACContains encrypted remnants of the Collective network. Needs to be decrypted before it can be returned.––
Exposed Cerebellum ACA swarming data nexus representing the Collective network. Can be given to a powerful entity.––
Item Scrap, YellowDoes nothing. Prioritized when used with 3D Printers.––
Mycelium Cap HCNullifies fall damage. Hitting the ground at a great enough speed creates 3 damaging spore clouds on impact that deal 1000% (+200% per stack) damage each over 10s.–linear
Peace Flower HCDuring The Wake, these flowers can be picked up and used to heal Soul Conduits, restoring 33% of their maximum health and damaging nearby foes within 50m for 2000% damage.––
Prison Matrix ACGain +50% armor. Can be placed in a Matrix Terminal.––
Sentry Key ACGain +15% move speed. Can be placed in a Sentry Terminal or used for decryption.––
Whispering Fragment HCEvery 5 kills, gain a temporary orbiting spirit that attacks with you up to 3 (+1 per stack) times, firing a projectile that explodes in a 8m radius for 360% base damage.–linear

Void items (purple) · 14

Risk of Rain 2 void items each corrupt a normal item: picking one up turns every copy of that item into the void version.

ItemTierStacking
Voidsent Flame SotVUpon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.S 1 listlinear, scales with proc coefficient
Weeping Fungus SotVHeals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.S 1 listlinear
Safer Spaces SotVBlocks incoming damage once. Recharges after 13.5 seconds (-10% per stack) Corrupts all Tougher Times.Aexponential
Needletick SotV10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.A 1 listlinear, scales with proc coefficient
Pluripotent Larva SotVUpon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.A 1 listlinear
Singularity Band SotVHits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.A 1 listlinear, scales with proc coefficient
Tentabauble SotV5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles.A 1 listhyperbolic (diminishing), linear
Plasma Shrimp SotVGain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.Alinear, scales with proc coefficient
Encrusted Key SotVA hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.B–
Lysate Cell SotVAdd +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.B 1 listlinear
Benthic Bloom SotVUpgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers.Blinear
Polylute SotV25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles.Blinear, scales with proc coefficient
Newly Hatched Zoea SotVEvery 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.C 1 listreciprocal (diminishing), linear
Lost Seer's Lenses SotVYour attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.Clinear

Equipment (orange) · 28

ItemTierStacking
Forgive Me PleaseThrow a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.C 1 list–
Blast ShowerCleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.––
Deus Ex Machina ACBriefly enter a countering stance that lets you parry any and ALL damage. A successful parry nullifies incoming damage, reduces your equipment cooldown by 75%, and grants Blessing, causing your next attack to ALWAYS activate your on-hit effects.––
Disposable Missile LauncherFire a swarm of 12 missiles that deal 12x300% damage.––
Eccentric VaseCreate a quantum tunnel of up to 1000m in length. Lasts 30 seconds.––
Executive Card SotVWhenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.––
Foreign FruitInstantly heal for 50% of your maximum health.––
Fuel ArrayLooks like it could power something. EXTREMELY unstable...––
Gnarled WoodspriteGain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.––
Goobo Jr. SotVSpawn a gummy clone that has 300% damage and 300% health. Expires in 30 seconds.––
Gorag's OpusAll allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.––
Jade ElephantGain 500 armor for 5 seconds.––
Milky ChrysalisSprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.––
Molotov (6-Pack) SotVThrow 6 molotov cocktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second.––
Ocular HUDGain +100% Critical Strike Chance for 8 seconds.––
Preon AccumulatorFires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.––
Primordial CubeFire a black hole that draws enemies within 30m into its center. Lasts 10 seconds––
Radar ScannerReveal all interactables within 500m for 10 seconds.––
RecyclerTransform an Item or Equipment into a different one. Can only be converted into the same tier one time.––
Remote Caffeinator SotVRequest an Eclipse Zero Vending Machine from the UES Safe Travels. Delivery guaranteed in 5 seconds, dealing 2000% damage. Heal up to 3 targets for 25% of their maximum health.––
Royal CapacitorCall down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.––
SawmerangThrow three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.––
Seed of Life SotSRevive dead, friendly Survivors upon activation. Dying while holding this Equipment returns only you to life. Reviving gives 3s of invulnerability and consumes the equipment.––
Super Massive LeechHeal for 20% of the damage you deal. Lasts 8 seconds.––
The Back-upCall 4 Strike Drones to fight for you. Lasts 25 seconds.––
The CrowdfunderFires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.––
Trophy Hunter's Tricorn SotVExecute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use.––
Volcanic EggTurn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.––

Elite equipment · 11

ItemTierStacking
Shared DesignBecome an aspect of perfection.D 1 list–
Aurelionite's Blessing SotSBecome an aspect of radiance.––
Her Biting EmbraceBecome an aspect of ice.––
His Reassurance SotVBecome an aspect of earth.––
His Spiteful Boon SotSBecome an aspect of spite.––
Ifrit's DistinctionBecome an aspect of fire.––
N'kuhana's Rebirth HCBecome an Aspect of Death.––
N'kuhana's RetortBecome an aspect of corruption.––
Of One Mind ACBecome an aspect of the Collective.––
Silence Between Two StrikesBecome an aspect of lightning.––
Spectral CircletBecome an aspect of incorporeality.––

Meals (Alloyed Collective) · 5

ItemTierStacking
Ultimate Meal ACAt full health, all random effects are rolled +2 (+2 per stack) extra times for a better outcome.S 1 listlinear
Hearty Stew ACIncreases regeneration by +2.5 (+2.5 per stack) HP/s. At full health, your regeneration is added to your base damage.–linear
Quick Fix ACIncreases bonus health and regeneration gains by 50% (+15% per stack). Does not affect bonuses from leveling up.–linear
Sautéed Worms ACOn hit, 10% chance to summon a spectral wyrm that seeks out and damages and ignites enemies for 500% (+500% per stack) TOTAL damage per second for 10 seconds.–linear, scales with proc coefficient
Seared Steak ACIncreases maximum health by 50 (+50 per stack), plus an additional 5% (+5% per stack) of your max health.–linear

Hallowed items (Hallowed Concepts) · 11

ItemTierStacking
Corpse Lily HCRelease an expanding cloud of noxious fumes during the Teleporter event that periodically inflicts stacking Blight for up to 180% (+60% per team's stack) damage per second, averaged among team members. The cloud expands as the event progresses, growing in size by 1% (+0.15% per stack) per 1% event charge.–linear
Dream Crucible HCWhen another item goes on cooldown or is consumed, 10% (+10% per stack) chance for this item to go on cooldown or be consumed instead. Dream Crucible cannot restore itself. At the start of each stage, it regenerates.–special
Earthbound Vessel HCGain 3 (+2 per stack) extra jumps that recharge after being grounded for 5 seconds (-25% per stack). Each unused jump increases armor by 5.–linear, reciprocal (diminishing)
Infernal Mark HCAfter hitting an enemy with skills 10 times, stun and soul-brand that enemy for 5s (+5s per stack). Soul-branded enemies draw attention and have friendly fire enabled. Once soul-branding wears off, the target cannot be soul-branded again for 15 seconds.–linear
Nightmare Demon HC20% chance on hit to haunt an enemy with a Nightmare Demon. Damaging a haunted enemy charges the demon. Upon reaching a charge of 1600% damage, hitting the demon with any skill causes it to explode for 600% (+600% per stack) base damage and activate all your On-kill effects.–linear
Ritual Helmet HCSprinting grants a charge for every 10m (-10% per stack) traveled, up to a maximum of 10 charges. Once fully charged, move 10% faster and sprinting grants an additional an additional 5% move speed per second, conjuring a phantasmal skull. When the skull collides with an enemy, it consumes a charge and deals 300% (+100% per stack) base damage, scaling with movement speed.–reciprocal (diminishing), linear
Sanguine Chalice HC10% chance to bleed an enemy. Your bleed damage heals you for 0.5% (+0.5% per stack) of your maximum health per tick.–linear
Stained Scimitar HCGain 1% (+1% per stack) lifesteal. Healing 10% of your maximum health spawns an orbiting ghost blade for 5s, up to a maximum of 6 (+6 per stack). Each blade deals 100% damage on impact, plus an additional 240% as bleed damage. Activating your Secondary skill fires all blades forward.–linear
Totem of Avarice HCHits that deal more than 400% damage also turn enemies within 5m (+5m per stack) into gold for 5s. Enemies turned into gold are immobilized and drop +50% (+50% per stack) more gold in the form of treasures. Recharges every 10 seconds.–linear
Vengeful Spirit HCGain 1 (+1 per stack) protective spirit that absorbs 50% of all damage taken. If the spirit is killed, become vengeful for the rest of the stage, gaining a 40% increased attack speed and 20% reduced skill cooldowns for 15s (+15s per stack) whenever an ally is killed.–linear
Vile Censer HCGain a 10% chance on hit to stun. Hitting a stunned target with a skill releases tendrils of black smoke, dealing 200% (+100% per stack) damage and chaining to all other enemies within 10m (+5m per stack). This effect can repeat.–linear

Hexes (Hallowed Concepts) · 14

ItemTierStacking
Hex of Acceleration HCAll ground becomes slippery, hindering movement. Your acceleration is reduced by 40% (+30% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–hyperbolic (diminishing)
Hex of Blindness HCReduces your vision to 100m (-50% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–exponential
Hex of Famine HCAll healing is reduced by 40% (+40% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–hyperbolic (diminishing)
Hex of Greed HCEvery 15 seconds, share a copy of 1 (+1 per stack) random item from your inventory with 3 enemies.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear
Hex of Haunting HCSummons a Poltergeist every 60 seconds (-25% per stack) that haunts an interactable. Haunted interactables float and get thrown towards you, dealing damage.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–reciprocal (diminishing)
Hex of Leaping HCJumping reduces your jump height by 25%. Your jump height returns gradually over 6s (+6 per stack). Additionally, reduces the amount of distance you can fall without taking fall damage.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear
Hex of Loss HCEvery 30 seconds, 10% of the items in your inventory (+10% per stack) become disabled.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear
Hex of Mimicry HCSummons a Mimic every 60 seconds (-10% per stack). The Mimic gains a 0% increase to ALL stats (+10% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–reciprocal (diminishing), linear
Hex of Misfortune HCActivating an interactable has a 50% chance to give 1 (+1 per stack) random debuff. Shrines of Chance guarantee a random debuff on failure and none on success.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–special
Hex of Ossification HCKilling an enemy grants 100% (+100% per stack) of their maximum health as temporary barrier to all enemies within 30m (+15m per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear
Hex of Pain HCReduces your maximum health by 30% (+30% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–hyperbolic (diminishing)
Hex of Patience HCStanding outside of the Teleporter's radius harms you by 1% of your maximum health. Every 10s spent outside of the Teleporter multiplies the damage by 12.5% (+12.5% per stack).
This effect applies to your allies as well.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear
Hex of Rain HCIncreases Difficulty by 25% (+25% per stack).
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–special
Hex of Strife HCThe Teleporter receives 1 (+1 per stack) Shrine of the Mountain effects, without the extra rewards.
Can be cleansed at a Hallowed Shrine to reveal a Hallowed item.
–linear

Pages (Hallowed Concepts) · 8

ItemTierStacking
Clarity HCUnlocks the ritual Clarity within the N'tormat. Refreshes your skill and equipment cooldowns on use, and grants a 75% reduction for 10 seconds.––
Dark Alchemy HCUnlocks the ritual Dark Alchemy within the N'tormat. Downgrades a targeted item to a lesser tier, while also dropping an extra copy.––
Fanatic Summons HCUnlocks the ritual Fanatic Summons within the N'tormat. Summons 10 Lynx Pups, who rapidly bite foes for 100% damage.––
Purify HCUnlocks the ritual Purify within the N'tormat. Cut the max health of nearby enemies by 50%. Bosses and strong enemies resist this effect.––
Reincarnation HCUnlocks the ritual Reincarnation within the N'tormat. Kills you. If brought to the right location, allows you to travel to other locations.––
Shadow Cloak HCUnlocks the ritual Shadow Cloak within the N'tormat. Cloak yourself and your allies in shadow for 30 seconds, becoming invisible, gaining 40% movement speed, and 100 armor.––
Shredded Page HCDoes nothing. What did you think would happen?––
Warp Gate HCUnlocks the ritual Warp Gate within the N'tormat. Conjures a Warp Gate that can be used to explosively teleport to anywhere you can see. On arrival, spatial backlash damages enemies for 150% to 15000% and applies stacks of Frost based on distance traveled. Limited to 4 uses per stage.––

Using this Risk of Rain 2 items list

Descriptions of all ror2 items are the game's own, with the stack bonus in grey. Tiers come from the Risk of Rain 2 item tier list (several published lists combined); a dash means too few lists rate the item. Lunar items have their own page: Risk of Rain 2 lunar items.

FAQ

How many items are in Risk of Rain 2?

211 items plus 44 equipment as of Oct 19, 2026, counting all expansions up to Hallowed Concepts. 36 of them are legendary (red) items.

What do the item colors mean?

White is common, green uncommon, and Risk of Rain 2 red items are legendary; yellow is boss (dropped by teleporter bosses), blue lunar (bought with Lunar Coins, with a drawback), purple void (each one corrupts a normal item) and orange equipment (one active slot).

What does hyperbolic stacking mean?

Each extra copy adds less than the last, so the effect approaches but never reaches 100%. Tougher Times is the usual example. Linear items add the same amount per copy; exponential ones multiply.