Deadlock 07-28-2026 patch notes
- General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
- Items
- Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s
- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack
- Cursed Relic: No longer has -14% Damage Output innate
- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
- Diviner's Kevlar: Spirit power increased from +35 to +40
- Echo Shard: Now has a 0.5s post-cast time
- Echo Shard: No longer grants +5% Fire Rate
- Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability
- Ethereal Shift: Cooldown increased from 35s to 37s
- Frenzy: Now has +10% Bullet Lifesteal as an innate
- Fury Trance: Active now grants +1m Move Speed
- Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)
- Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Mystic Shot: Cooldown reduced from 9s to 8s
- Mystic Shot: Spirit scaling reduced from 1.2 to 0.9
- Restorative Locket: Heal per boon increased from 0.32 to 0.5
- Scourge: No longer grants +17% Debuff Resist innate bonus
- Scourge: Active now grants +20% Debuff Resist (retroactive on application)
- Scourge: Max Health per second reduced from 2.5% to 2.3%
- Slowing Bullets: No longer grants +15% Weapon Damage
- Weighted Shots: Weapon Damage reduced from +40% to +30%
- Spiritual Overflow: Now provides a bonus +10% Spirit Lifesteal on proc
- Spiritual Overflow: Ability Duration reduced from +15% to +13%
- Spiritual Overflow: Fire Rate reduced from +32% to +30%
- Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
- Spirit Burn: Changed from the cooldown being on the item to being target based
- Spirit Burn: Removed half cooldown against NPC
- Spirit Burn: Explosion damage reduced from 110 to 50
- Suppressor: Duration reduced from 5s to 4.5s
- Tankbuster: No longer procs off of items
- Heroes
- Doorman: Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
- Doorman: Call Bell Charge Time increased from 6s to 7s
- Doorman: Doorway duration reduced from 20s to 15s
- Doorman: Doorway T1 duration increased from +15s to +20s
- Doorman: Doorway T3 range reduced from +45m to +40m
- Doorman: Luggage Cart damage reduced from 80 to 60
- Doorman: Luggage Cart T1 increased from +60 Damage to +80
- Doorman: Luggage Cart range reduced from 25m to 20m
- Doorman: Luggage Cart T2 increased from +20m Cast Range to +25m
Apollo after: 50.0% win +0.6
- Riposte base stun duration increased from 0.6s to 0.8s
- Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Billy after: 49.3% win −0.8
- Rising Ram T3 reduced from 8% Max Health to 7%
Calico after: 51.0% win +0.2
- Ava T2 reduced from +45% Move Speed to +40%
- Ava T3 reduced from +20% damage amp to +18%
Celeste after: 50.4% win +1.4
- Shining Wonder radius increased from 16.5m to 17.5m
- Shining Wonder damage increased by 10%
- Shining Wonder buffer duration increased from 3s to 3.25s
Drifter after: 51.8% win +0.7
- Rend spirit scaling reduced from 1.8 to 1.7
- Rend T3 silence duration reduced from 2.3s to 2s
Dynamo after: 52.0% win −0.5
- Singularity cooldown reduced from 265s to 250s
Haze after: 50.8% win −2.4
- Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
- Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
- Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
- Fixation T3 reduced from +0.14 per Stack to +0.11
- Fixation T3 now also scales with Weapon Damage (0.0003)
Ivy after: 54.1% win −0.3
- Stone Form T3 spirit scaling reduced from +1.7 to +1.5
Kelvin after: 53.8% win −0.4
- Frozen Shelter cooldown reduced from 195s to 185s
Lady Geist after: 49.5% win −2.0
- Life Drain changed from 75% Damage to Heal to 100%
- Life Drain DPS reduced to provide the same effective heal as before but with less DPS
- Malice Damage amplification reduced from 8% to 7%
- Malice T3 increased from +7% Damage Amp to +8%
Mina after: 45.0% win +0.7
- Sanguine Retreat recast time increased from 3.5s to 4s
- Sanguine Retreat T3 cast range increased from +3m to +4m
Mirage after: 44.7% win −2.6
- Fire Scarabs duration reduced from 7s to 5s
- Fire Scarabs T2 reduced from +2 Charges to +1 Charge
- Fire Scarabs T2 now also increases duration by 2s
- Dust Devil T3 no longer increases Lift Duration by +0.3s
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill after: 51.4% win +0.6
- Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
- Combo now lets you cast items while using it
Paige after: 53.7% win +0.2
- Rallying Charge cooldown reduced from 220s to 210s
Pocket after: 46.5% win −0.2
- Flying Cloak T3 reduced from -11s Cooldown to -10s
- Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Shiv after: 48.0% win +0.4
- Stamina regen increased from 5.5s to 6s
- Killing Blow recast window reduced from 20s to 16s
Silver after: 45.0% win −0.9
- Gun falloff range reduced from 20m->46m to 17m→42m
- Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
- Lycan Curse precast time increased from 0.2 to 0.3
- Lycan Curse precast movespeed reduced from 7.6m to 2.5m
- Lycan Curse T1 reduced from +20% Resists to +15%
Venator after: 45.3% win −0.1
- Sprint speed reduced from 1.5m to 1m
- Bullet falloff range reduced from 20m-51m to 18m-47m
- Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
- Ira Domini blessed stakes damage increased from 100 to 115
Viscous after: 47.1% win +0.3
- Splatter damage reduced from 70 to 55
- Splatter spirit ratio reduced from 0.8 to 0.7
- Splatter base bounce count increased from 1 to 2
- Splatter T3 bounce count reduced from +2 to +1
- The Cube T3 reduced from -25s Cooldown to -20s
- Puddle Punch slow duration reduced from 4s to 3s
- Puddle Punch slow increased from -20% to -30%
- Puddle Punch cooldown reduced from 24s to 21s
- Goo Ball T2 increased from +10% Resists to +20%
Yamato after: 49.1% win −1.1
- Flying Slash T2 reduced from +40 Spirit Power to +35
- Flying Slash T3 charges from +2 to +1
- Flying Slash T3 Charge Time increased from 4s to 5s