Gameplay Update - 05-22-2026 · posted May 22, 2026

Deadlock 05-22-2026 patch

Valve posted the Deadlock 05-22-2026 update ("Gameplay Update - 05-22-2026") on May 22, 2026. It changed 32 heroes (Abrams, Apollo, Bebop, Billy, Calico, Celeste, Drifter, Dynamo, Graves, Grey Talon, Haze, Holliday, Infernus, Kelvin, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Venator, Victor, Viscous, Vyper, Warden and Yamato) and 179 general or item lines. In the 6 days after it (396,628 matches), Graves gained the most win rate (6.3 points) and Mina lost the most (4.0 points), against the same number of days before.

Changed heroes: win rate before and after

HeroBeforeAfterChangeGames after
Graves52.8%59.1%+6.3221,083
Venator42.4%45.0%+2.6156,939
Billy48.5%50.9%+2.4162,606
Rem45.5%47.5%+2.0168,435
Infernus47.9%49.6%+1.7153,694
Abrams50.5%51.7%+1.1135,124
McGinnis54.7%55.8%+1.1105,554
Grey Talon49.2%50.0%+0.8106,959
Seven55.7%56.3%+0.6194,672
Victor55.7%56.3%+0.6152,177
Paige50.4%50.9%+0.6110,399
Yamato50.8%50.9%+0.1184,946
Bebop45.7%45.6%−0.1149,581
Shiv47.1%46.9%−0.2128,818
Viscous46.7%46.5%−0.278,260
Silver47.9%47.6%−0.3141,946
Paradox48.1%47.6%−0.6118,269
Calico50.2%49.6%−0.669,688
Mirage47.8%47.2%−0.688,270
Lash50.4%49.7%−0.7158,422
Celeste47.7%47.0%−0.7138,652
Haze53.0%52.2%−0.8196,827
Pocket48.6%47.6%−0.9102,517
Drifter51.3%50.2%−1.1147,072
Mo & Krill51.4%50.2%−1.296,252
Kelvin54.0%52.2%−1.874,760
Warden51.7%49.7%−2.1106,500
Vyper48.5%46.4%−2.169,202
Holliday47.1%44.9%−2.273,146
Dynamo53.7%51.3%−2.5125,864
Apollo50.1%46.7%−3.475,410
Mina49.3%45.3%−4.0158,814

All ranks, ranked and unranked. After = May 22, 2026 to May 28, 2026; before = the same 6 days leading up to the patch. Heroes need 400 games on each side.

Biggest movers after the patch

Rising

Falling

Every hero, changed or not: other heroes move too when the ones around them are buffed or nerfed.

Deadlock 05-22-2026 patch notes

Abrams after: 51.7% win +1.1

  • Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
  • Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
  • Seismic Impact T3 Unstoppable duration increased from 5s to 6s

Apollo after: 46.7% win −3.4

  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flame Dash)
  • Riposte no longer triggers off of objective damage
  • Flawless Advance hitbox reduced by 10%

Bebop after: 45.6% win −0.1

  • Bullet damage per boon reduced from 0.139 to 0.115
  • Exploding Uppercut T2 weapon damage reduced from +40% to +30%
  • Sticky Bomb T2 increased from +75 Damage to +85

Billy after: 50.9% win +2.4

  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Rising Ram cooldown increased from 30s to 32s
  • Rising Ram T2 increased from +0.3s Duration to +0.4s
  • Rising Ram T3 increased from -10s Cooldown to -13s

Calico after: 49.6% win −0.6

  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)

Celeste after: 47.0% win −0.7

  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Shining Wonder T2 increased from +50 Damage to +70

Drifter after: 50.2% win −1.1

  • Rend T3 no longer increases scaling by 0.4
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale)

Dynamo after: 51.3% win −2.5

  • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
  • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
  • Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%

Graves after: 59.1% win +6.3

  • Sprint speed increased from 1.6 to 2.2
  • Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%

Grey Talon after: 50.0% win +0.8

  • Rain of Arrows cooldown reduced from 30s to 22s
  • Rain of Arrows cast delay reduced from 0.5s to 0.2s
  • Rain of Arrows duration reduced from 7s to 4s
  • Rain of Arrows moving ability in air improved
  • Rain of Arrow stamina distance changed from being -9% to +25%
  • Rain of Arrows Weapon Damage bonus reduced from +4 to +3
  • Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)

Haze after: 52.2% win −0.8

  • Fixation T3 increased from +0.12 to +0.14

Holliday after: 44.9% win −2.2

  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2

Infernus after: 49.6% win +1.7

  • Bullet size increased from 3 to 4
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s

Kelvin after: 52.2% win −1.8

  • Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38

Lash after: 49.7% win −0.7

  • Bullet damage per boon reduced from 0.341 to 0.31
  • Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Grapple T3 now also grants +1 Charge

McGinnis after: 55.8% win +1.1

  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Heavy Barrage not triggering Diviner's Kevlar
  • Medicinal Specter radius increased from 5.5m to 6m

Mina after: 45.3% win −4.0

  • Innate -8% Debuff Resist
  • Fixed Rake sometimes not working with high ping
  • Love Bites T3 increased from -4s Cooldown to -5s
  • Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%

Mirage after: 47.2% win −0.6

  • Updated Djinn's Mark visuals

Mo & Krill after: 50.2% win −1.2

  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Sand Blast T3 increased from +1s Duration to +1.5s

Paige after: 50.9% win +0.6

  • Bookwyrm T2 improved from -8s Cooldown to -12s
  • Rallying Charge T3 increased from +135 Damage to +160
  • Rallying Charge now has half cooldown if it hits no allies or enemies

Paradox after: 47.6% win −0.6

  • Time Wall T1 duration increased from +2.5s to +3.5s
  • Time Wall T3 increased from +1 Charge to +2
  • Time Wall T3 Charge Delay reduced from 4s to 2s
  • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • Paradoxical Swap damage increased from 125 to 150

Pocket after: 47.6% win −0.9

  • Flying Cloak T2 weapon damage duration reduced from 8s to 6s
  • Affliction cooldown increased from 140s to 150s

Rem after: 47.5% win +2.0

  • Pillow Toss charge time reduced from 9s to 8s
  • Pillow Toss T3 increased from +90 to +100 Damage
  • Tag Along burst heal now also applies to secondary allies that you jump to
  • Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Tag Along can now be cast through veils
  • Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • Tag Along time to fly to your ally is now 50% faster
  • Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Tag Along now allows friendly auras to affect Rem
  • Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Tag Along eject no longer briefly restricts movement abilities and input
  • Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)

Seven after: 56.3% win +0.6

  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%

Shiv after: 46.9% win −0.2

  • Slice and Dice T2 reduced from -8% Spirit Resist to -6%
  • Bloodletting Deferred Damage Cleared reduced from 40% to 35%
  • Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
  • Killing Blow cooldown increased from 105s to 125s
  • Killing Blow full rage damage bonus reduced from 14% to 12%
  • Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
  • Killing Blow T2 now also reduces cooldown by -30s

Silver after: 47.6% win −0.3

  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Entangling Bola no longer prevents you from jumping and mantling
  • Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Lycan Curse Fire Rate reduced from 80% to 65%
  • Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45

Venator after: 45.0% win +2.6

  • Health increased from 790+43/boon to 830+48/boon
  • Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
  • Hex-Lined Snap Trap T3 now also grants +1 Charge

Victor after: 56.3% win +0.6

  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Jumpstart T3 spirit scaling increased from +0.6 to +0.9
  • Aura of Suffering now does 50% damage to objectives

Viscous after: 46.5% win −0.2

  • Puddle Punch T1 now also increases damage by +20
  • Puddle Punch T2 no longer increases damage by +30
  • Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)

Vyper after: 46.4% win −2.1

  • Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Screwjab Dagger T3 now also increases max stacks by 2

Warden after: 49.7% win −2.1

  • Bullet damage per boon reduced from 0.38 to 0.34
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Binding Word T2 no longer increases cast range by +12m

Yamato after: 50.9% win +0.1

  • Power Slash post cast time reduced from 0.4s to 0.2s
  • Power Slash spirit scaling increased from 1.86s to 2.1
  • Flying Slash range increased from 25m to 30m
  • Flying Slash T2 no longer grants +20m Cast Range
  • Flying Slash T3 now also grants +15m Cast Range
  • Flying Slash T3 increased from +1 Charge to +2
  • Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Shadow Transformation T1 increased from +5 Weapon Damage to +7

Read the original post on Steam

FAQ

What changed in the Deadlock 05-22-2026 patch?

32 heroes changed: Abrams, Apollo, Bebop, Billy, Calico, Celeste, Drifter, Dynamo, Graves, Grey Talon, Haze, Holliday, Infernus, Kelvin, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Venator, Victor, Viscous, Vyper, Warden and Yamato, plus 179 general or item lines. The full notes from Valve's Steam post are on this page.

Which heroes got stronger after the 05-22-2026 patch?

By win rate in the 6 days after, against the same number of days before: Graves (up 6.3 points), Venator (up 2.6 points), Billy (up 2.4 points). Biggest drops: Mina (down 4.0 points), Apollo (down 3.4 points), The Doorman (down 2.9 points).

Updated Oct 13, 2026.