Gameplay Update - 03-06-2026 · posted Mar 6, 2026

Deadlock 03-06-2026 patch

Valve posted the Deadlock 03-06-2026 update ("Gameplay Update - 03-06-2026") on Mar 6, 2026. It changed 32 heroes (Abrams, Apollo, Bebop, Billy, Calico, Celeste, Drifter, Dynamo, Graves, Haze, Infernus, Ivy, Kelvin, Lady Geist, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Victor, Vindicta, Viscous, Warden, Wraith and Yamato) and 253 general or item lines. In the 7 days after it (544,039 matches), Kelvin gained the most win rate (4.8 points) and Mirage lost the most (4.8 points), against the same number of days before.

Changed heroes: win rate before and after

HeroBeforeAfterChangeGames after
Kelvin45.9%50.7%+4.8105,760
Victor54.4%58.7%+4.3183,221
Lady Geist48.3%52.4%+4.1127,649
McGinnis49.7%53.4%+3.6140,264
Viscous49.2%51.8%+2.7163,960
Wraith49.3%51.9%+2.6248,140
Ivy51.7%54.2%+2.5199,428
Infernus48.1%50.5%+2.4194,141
Calico50.6%53.0%+2.4194,016
Vindicta47.2%49.5%+2.2158,495
Dynamo51.1%52.9%+1.8170,546
Paradox45.3%46.9%+1.6155,334
Pocket48.0%49.3%+1.3125,861
Paige51.9%53.0%+1.1209,137
Haze54.3%55.2%+1.0241,510
Yamato48.3%48.8%+0.5140,119
Shiv43.7%44.0%+0.3111,072
Apollo49.9%49.7%−0.2192,082
Mo & Krill52.1%51.8%−0.3184,935
Seven56.5%56.1%−0.4197,205
Mina45.8%45.2%−0.6191,465
Warden51.2%50.5%−0.6116,443
Billy48.2%47.1%−1.1153,956
Lash50.9%49.2%−1.7205,889
Graves52.8%50.7%−2.2248,798
Celeste49.2%46.8%−2.4176,199
Bebop48.6%45.8%−2.8184,985
Drifter52.7%49.7%−3.0225,896
Rem50.1%46.8%−3.3336,135
Abrams52.3%48.6%−3.7137,706
Silver50.9%46.6%−4.2177,373
Mirage47.6%42.8%−4.8113,873

All ranks, ranked and unranked. After = Mar 6, 2026 to Mar 13, 2026; before = the same 7 days leading up to the patch. Heroes need 400 games on each side.

Biggest movers after the patch

Rising

Falling

Every hero, changed or not: other heroes move too when the ones around them are buffed or nerfed.

Deadlock 03-06-2026 patch notes

Abrams after: 48.6% win −3.7

  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Siphon Life DPS reduced from 29 to 22
  • Siphon Life range reduced from 10m to 7.5m
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life visual range FX fixed to show larger than default radius values
  • Siphon Life Lifesteal against heroes increased from 66% to 80%
  • Siphon Life Lifesteal against non-heroes increased from 33% to 40%
  • Siphon Life DPS spirit scaling increased from 0.5 to 0.6
  • Siphon Life T1 increased from -19s to -20s
  • Siphon Life T3 now also increases radius by +3.5m
  • Siphon Life T3 DPS reduced from 20 to 18
  • Shoulder Charge damage reduced from 37 to 30
  • Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
  • Should Charge spirit scaling reduced from 1.9 to 1.4
  • Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
  • Shoulder Charge T3 cooldown increased from -18s to -20s
  • Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Infernal Resilience T2 increased from +150 Health to +200
  • Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Seismic Impact is a little faster to target the location when rising
  • Seismic Impact damage increase from 75 to 100
  • Seismic Impact now allows you to use items during it
  • Seismic Impact radius reduced from 10.5m to 9m
  • Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Seismic Impact T3 now also increases radius by 6m
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Siphon Life T3 range reduced from +3.5m to +3m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Seismic Impact T3 Unstoppable duration increased from 4s to 5s

Apollo after: 49.7% win −0.2

  • Fixed Riposte not leaving the ground when started on the ground
  • Riposte no longer triggers from trooper or neutral damage
  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
  • Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s

Bebop after: 45.8% win −2.8

  • Hook can now be canceled

Billy after: 47.1% win −1.1

  • Bashdown radius reduced from 4.5m to 4m
  • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • Bashdown T3 now also reduces charge time by 2s
  • Rising Ram damage reduced from 55 to 40
  • Rising Ram damage spirit scaling increased from 1.7 to 1.9
  • Rising Ram cooldown reduced by 50% on impact
  • Rising Ram charge duration reduced from 0.51s to 0.3s
  • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • Rising Ram T3 increased from 6.5% Max Health to 8%
  • Blasted spirit scaling reduced from 0.8 to 0.6
  • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Blasted passive no longer reduces enemy fire rate by -14%
  • Blasted tooltip simplified
  • Blasted T3 now also increases spirit scaling by +0.6
  • Chain Gang radius reduced from 13m to 12m
  • Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Chain Gang cooldown increased from 125s to 150s
  • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • Chain Gang T3 no longer grants +90 damage
  • Chain Gang T3 now also increases the radius by +5m
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough

Calico after: 53.0% win +2.4

  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
  • Gloom Bombs projectile sticky radius increased from 10 to 15
  • Gloom Bombs cast delay reduced from 0.15s to 0.1s
  • Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash can now dash vertically, even while on the ground
  • Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
  • Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • Leaping Slash radius reduced from 4.5m to 4m
  • Ava can no longer manipulate movement if meleeing while midair
  • Ava now uses healthbar modifier style for duration
  • Ava fixed camera not being centered around Ava
  • Ava melee attack delay reduced from 0.4s to 0.0s
  • Ava melee attack cooldown increased from 0.75 to 0.85
  • Ava melee attack now goes the way you are looking
  • Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Ava cooldown reduced from 45s to 30s
  • Ava duration reduced from 16s to 15s
  • Ava T1 duration increased from +14s to 15s
  • Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
  • Return To Shadows now allows for some vertical flight movement during channel
  • Return To Shadows now has new channel bar
  • Return to Shadows T2 reduced from 67.5 Damage to 65
  • Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Move speed reduced from 7.2 to 6.8
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Leaping Slash scaling reduced from 1.5 to 1.2
  • Leaping Slash T2 reduced from 300 Souls to 225
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Return to Shadows move speed reduced from 30% to 20%
  • Return to Shadows cooldown increased from 90s to 100s

Celeste after: 46.8% win −2.4

  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m
  • Shining Wonder linger duration reduced from 4.5s to 3.25s
  • Gravity from 28% to 25% (was 20% previous patch)
  • Air Control increased from 38% to 44% (was 50% previous patch)
  • Light Eater on hit damage reduced from 25 to 20
  • Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • Shining Wonder no longer refunds half cooldown on miss
  • Shining Wonder linger time reduced from 3.25s to 3s
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Radiant Daggers T3 fire rate increased from 6% to 7%
  • Shining Wonder range reduced from 15m to 14m
  • Shining Wonder T3 reduced from +10 Max Bounces to +8

Drifter after: 49.7% win −3.0

  • Rend damage range reduced from 18m to 16m
  • Rend cooldown increased from 13s to 16s
  • Rend damage spirit scaling increased from 1.4 to 1.8
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Rend T1 bonus damage increased from +32 to +40
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
  • Stalker's Mark duration reduced from 6s to 5s
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
  • Eternal Night now makes the targets be considered as isolated
  • Eternal Night Sprint reduced from +3m to +2m
  • Eternal Night no longer has 7 spirit damage proc
  • Eternal Night cooldown increased from 120s to 125s
  • Eternal Night duration reduced from 7s to 6.5s
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend

Dynamo after: 52.9% win +1.8

  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
  • Kinetic Pulse cooldown increased from 22s to 26s
  • Kinetic Pulse damage increased from 90 to 115
  • Kinetic Pulse range reduced from 20m to 16m
  • Kinetic Pulse range no longer increases with spirit scaling
  • Kinetic Pulse spirit scaling increased from 1.7 to 2.1
  • Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
  • Quantum Entanglement no longer grants +26% Fire Rate
  • Quantum Entanglement no longer reloads ammo
  • Quantum Entanglement base ability now restores 1 stamina
  • Quantum Entanglement ally distance increased from 10m to 13m
  • Quantum Entanglement range increased from 9m to 10m
  • Quantum Entanglement T1 increased from +4m Range to +6m
  • Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
  • Rejuvenating Aurora cooldown increased from 45s to 48s
  • Rejuvenating Aurora now has a 1s linger on allies
  • Rejuvenating Aurora now lets you jump while using it
  • Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Rejuvenating Aurora T2 now also increases duration by 1s
  • Singularity no longer does 1.5% Max Health DPS
  • Singularity DPS increased from 40 to 75
  • Singularity DPS spirit scaling increased from 0.19 to 0.28
  • Singularity T3 increased from 4% Max Health DPS to 5.5%
  • Ammo increased from 18 to 20
  • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Kinetic Pulse width increased from 5m to 5.5m
  • Kinetic Pulse T3 increased from +16m Range to +20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Singularity T3 Max health as damage increased from 5.5% to 6%

Graves after: 50.7% win −2.2

  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
  • Grasping Hands cooldown reduced from 38s to 34s
  • Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
  • Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Jar of Dead health per boon increased from 1 to 1.3
  • Jar of Dead fixed colliding with the world sometimes
  • Jar of Dead T2 now increases duration by +4s
  • Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Essence Theft T3 fixed to latch onto targets nearby more readily
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Borrowed Decree T3 increased from +5% Current Health to +6%

Haze after: 55.2% win +1.0

  • Spirit per boon reduced from 1.1 to 0.5
  • Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Sleep Dagger cooldown increased from 26s to 30s
  • Sleep Dagger Sleep duration reduced from 3s to 2.75s
  • Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
  • Smoke Bomb cooldown increased from 30s to 33s
  • Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
  • Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
  • Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
  • Fixation reduced from +0.2 Weapon Damage per stack to +0.18
  • Fixation T1 spirit scaling increased from 0.37 to 0.8
  • Fixation T1 reduced from +50 Spirit Damage to +40
  • Fixation T3 increased from +0.12 Weapon Damage to +0.14
  • Bullet Dance Fire Rate bonus reduced from 30% to 20%
  • Bullet Dance base ability now has 60% Evasion
  • Bullet Dance duration spirit scaling increased from 0.06 to 0.08
  • Bullet Dance Bonus Bullet Damage reduced from 10 to 7
  • Bullet Dance T1 increased from +4 Bullet Damage to +7
  • Bullet Dance T2 now also increases Fire Rate by +10%
  • Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Bullet Dance T3 now also fires at an additional target

Infernus after: 50.5% win +2.4

  • Napalm damage reduced from 46 to 40
  • Napalm damage spirit scaling increased from 0.3 to 0.6
  • Napalm amplified damage taken reduced from 20% to 16%
  • Napalm T2 lifesteal increased from 10% to 15%
  • Flame Dash DPS spirit scaling increased from 0.8 to 1.0
  • Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • Flame Dash T2 DPS reduced from +27 to +20
  • Flame Dash T2 DPS now also increases trail duration by 1s
  • Flame Dash T3 no longer reduces cooldown by 15s
  • Flame Dash T3 now also grants +1 Charge
  • Flame Dash T3 time between charges reduced from 20s to 14s
  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
  • Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Concussive Combustion cast now causes camera to move back a bit
  • Concussive Combustion delay increased from 3s to 3.25s
  • Concussive Combustion radius reduced from 13m to 12m
  • Concussive Combustion cooldown increased from 140s to 165s
  • Concussive Combustion damage reduced from 150 to 125
  • Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
  • Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%

Ivy after: 54.2% win +2.5

  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns
  • Entangling Thorns Recharge Time reduced from 8s to 5s
  • Entangling Thorns spirit scaling reduced from 0.65 to 0.55
  • Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection
  • Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
  • Stone Form cooldown increased from 37s to 40s
  • Stone Form damage spirit scaling reduced from 1.5 to 0.8
  • Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
  • Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Air Drop spirit damage scaling reduced from 2.3 to 1.0
  • Air Drop Cooldown reduced from 100s to 65s
  • Air Drop duration increased from 16s to 21s
  • Air Drop base/max speed increased from 11/18m to 10/22m
  • Air Drop bomb radius increased from 14m to 20m
  • Air Drop buff duration reduced from 12s to 8s
  • Air Drop ally cast range increased from 14m to 18m
  • Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Air Drop bomb no longer has a fast explode expanding behavior
  • Air Drop bomb no longer causes a knockup
  • Air Drop bomb no longer slows on explode by default
  • Air Drop bomb no longer provides barrier by default
  • Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Entangling Thorns spirit scaling reduced from 0.55 to 0.45
  • Bullet damage growth increased from 0.06 to 0.08
  • Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Air Drop damage spirit scaling reduced from 1 to 0.7
  • Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Air Drop T2 slow reduced from 50% to 40%
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Air Drop cooldown increased from 65s to 85s
  • Air Drop cooldown is reduced by 25% when used on allies

Kelvin after: 50.7% win +4.8

  • Frost Grenade now impacts on Ice Path
  • Frost Grenade radius reduced from 6.5m to 6m
  • Frost Grenade cooldown increased from 20s to 30s
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
  • Ice Path is now cancelled on Ability Button Press instead of Space
  • Ice Path cooldown increased from 46s to 50s
  • Ice Path incline/decline speed increased
  • Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Ice Path T2 increased from -17s Cooldown to -20s
  • Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Arctic Beam visual clarity on VFX improved
  • Arctic Beam now lets you cast Frost Grenade and items while using it
  • Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%
  • Arctic Beam Max Slow reduced from -40% to -20%
  • Arctic Beam spirit scaling reduced from 0.8 to 0.5
  • Arctic Beam cooldown increased from 25s to 28s
  • Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • Arctic Beam T3 now also reduces cooldown by 13s
  • Frozen Shelter can now be canceled first without canceling Ice Beam
  • Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Frozen Shelter duration reduced from 5.25s to 5s
  • Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • Frozen Shelter T2 increased from +1s to +1.5s
  • Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Frost Grenade radius increased from 6m to 6.5m
  • Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Ice Path T2 increased from -20s Cooldown to -25s
  • Ice Path T3 now also grants +20 Spirit Power
  • Frozen Shelter T3 increased from 50 Health Regen to 65

Lady Geist after: 52.4% win +4.1

  • Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • Essence Bomb radius reduced from 9m to 7m
  • Essence Bomb cooldown reduced from 14.5s to 14s
  • Essence Bomb T1 increased from -4s to -5s
  • Essence Bomb T2 also increases radius by +2m
  • Life Drain cooldown increased from 30s to 34s
  • Life Drain break range reduced from 30m to 28m
  • Life Drain T1 DPS increased from +16.2 to +18
  • Life Drain T2 duration increased from +2s to +2.5s
  • Life Drain T3 charges increased from +1 to +2
  • Life Drain T3 now also increases spirit scaling by +0.3
  • Soul Exchange cast time reduced from 0.2s to 0.1s
  • Soul Exchange post cast hold time reduced from 0.7s to 0.2s
  • Soul Exchange T1 cooldown increased from -35s to -60s
  • Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"

Lash after: 49.2% win −1.7

  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Grapple T2 weapon damage increased from +6 to +7
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
  • Flog cooldown increased from 24s to 26s
  • Flog Attack Angle no longer increases with Spirit Power
  • Flog heal vs heroes reduced from 60% to 50%
  • Flog T2 increased from -12s Cooldown to -16s
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 no longer reduces Fire Rate
  • Flog T3 damage reduced from +86 to +80
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Fixed Death Slam camera sometimes being obstructed
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Death Slam cooldown increased from 145s to 150s
  • Death Slam T1 throw distance increased from +8m to +12m
  • Death Slam T2 cooldown increased from -25s to -40s
  • Death Slam T3 now also increases cast range by +10m
  • Death Slam throw range increased from 12m to 14m
  • Death Slam throw range now scales with spirit power (+0.14)
  • Death Slam T3 cast range reduced from +10m to +6m
  • Death Slam T3 stun increased from 1s to 1.2s

McGinnis after: 53.4% win +3.6

  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turret duration increased from 24s to 35s
  • Mini Turret base health and health growth reduced by 40%
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Mini Turret on the minimap now flash/turn red when they are attacking
  • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
  • Medicinal Specter duration no longer scales with spirit power
  • Medicinal Specter radius no longer scales with spirit power
  • Medicinal Specter regen now scales with spirit power (+0.3)
  • Medicinal Specter cooldown increased from 48s to 50s
  • Medicinal Specter no longer provides +15% Stamina Recovery
  • Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • Medicinal Specter T2 increased from -17s Cooldown to -20s
  • Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
  • Medicinal Specter T3 now also increases radius by 3m
  • Medicinal Specter T3 now also increases duration by 1s
  • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • Spectral Wall min range reduced from 6m to 5m
  • Spectral Wall applies it's slow to enemies it passes through while being summoned
  • Spectral Wall T1 no longer drains 1 stamina
  • Spectral Wall T1 Damage Amp increased from 15% to 20%
  • Spectral Wall T2 also increases wall duration by +2s
  • Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
  • Heavy Barrage duration reduced from 13s to 8s
  • Heavy Barrage minimum range reduced from 9m to 8.5m
  • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • Heavy Barrage T1 move slow reduced from 40% to 30%
  • Heavy Barrage T1 dash slow increased from 20% to 30%
  • Heavy Barrage T1 slow duration reduced from 2s to 1.5s
  • Heavy Barrage T2 cooldown reduction increased from -45s to -55s
  • Heavy Barrage T2 now also increases duration by 6s
  • Heavy Barrage T3 damage increased from +21 to +25
  • Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • Heavy Barrage T3 now also increases explosion radius by 2m
  • Heavy Barrage radius reduced from 5m to 4.5m
  • Heavy Barrage T1 slow duration reduced from 1.5s to 1s
  • Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
  • Heavy Barrage T3 damage reduced from +25 to +22
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Mini Turret attack range increased from 25m to 30m
  • Medicinal Specter radius increased from 5m to 5.5m
  • Spectral Wall duration increased from 4.5s to 5s
  • Heavy Barrage cooldown increased from 165s to 175s
  • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • Heavy Barrage T3 DPS reduced from 22 to 18

Mina after: 45.2% win −0.6

  • Stamina cooldown increased from 3.9s to 4.2s
  • Rake cooldown increased from 10s to 16s
  • Rake hero hit missing health as damage increased from 3% to 5%
  • Rake heal per kill reduced from 30 to 25
  • Rake heal per kill spirit scaling reduced from 0.43 to 0.3
  • Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Sanguine Retreat cast range reduced 10m to 9m
  • Sanguine Retreat recast window increased from 3s to 3.5s
  • Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
  • Love Bites Cooldown increased from 8s to 10s
  • Love Bites damage reduced from 6 to 4
  • Love Bites damage spirit scaling increased from 0.06 to 0.09
  • Love Bites bonus damage reduced from 55 to 45
  • Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
  • Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
  • Nox Nostra cooldown increased from 115s to 130s
  • Nox Nostra damage reduced from 6 to 5.6
  • Nox Nostra T1 increased from +1.8 to +2.2
  • Nox Nostra T2 cooldown increased from -40s to -55s
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)

Mirage after: 42.8% win −4.8

  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs collision and model size increased a bit
  • Fire Scarabs base charges reduced from 4 to 2
  • Fire Scarabs spirit scaling reduced from 1.0 to 0.8
  • Fire Scarabs now immediately steal the health from the target
  • Fire Scarabs Max Health steal increased from 45 to 70
  • Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • Fire Scarabs cooldown increased from 40s to 45s
  • Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • Fire Scarabs no longer has a reduced effect against non-heroes
  • Tornado renamed to Dust Devil
  • Dust Devil lift duration reduced from 1.0s to 0.4s
  • Dust Devil spirit scaling reduced from 0.7 to 0.3
  • Dust Devil now slows affected enemies by 30% for 3s
  • Dust Devil bullet evasion duration increased from 3.5s to 4s
  • Dust Devil bullet evasion increased from 25% to 30%
  • Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
  • Djinn's Mark cooldown increased from 2.6s to 3s
  • Djinn's Mark multiplier duration increased from 4.5s to 5s
  • Djinn's Mark reveal duration increased from 3s to 6s
  • Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • Djinn's Mark T2 increased from +8.1 Damage to +20
  • Djinn's Mark T3 cooldown increased from -0.75s to -1s
  • Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Traveler cooldown reduced from 155s to 145s
  • Traveler can now be cast while on the zipline
  • Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Fire Scarabs cooldown reduced from 45s to 35s
  • Traveler T1 now also increases Fire Rate by 20%
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Dust Devil radius increased from 3.5m to 4m
  • Dust Devil T3 window to recast increased from 5s to 6s
  • Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Djinn's Mark debuff visuals improved
  • Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Traveler wait time reduced from 3s to 2s
  • Traveler interrupt cooldown reduced from 6s to 4s
  • Traveler cooldown reduced from 145s to 120s
  • Traveler can now be manually canceled
  • Traveler can now also target units

Mo & Krill after: 51.8% win −0.3

  • Scorn damage reduced from 56 to 50
  • Scorn radius reduced from 10m to 9m
  • Scorn spirit scaling increased from 0.42 to 0.75
  • Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
  • Burrow now lets you enter the tunnels
  • Burrow cooldown increased from 37s to 40s
  • Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
  • Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • Burrow T3 increased from +2 m/s Move Speed to +4
  • Burrow T3 increased from -19s Cooldown to -20s
  • Sand Blast cooldown reduced from 42s to 40s
  • Sand Blast duration reduced from 3s to 2.5s
  • Sand Blast range reduced from 35m to 25m
  • Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
  • Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
  • Combo cooldown increased from 90s to 150s
  • Combo DPS increased from 35 to 60
  • Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
  • Scorn heal vs non-heroes reduced from 0.5x to 0.35x
  • Scorn cooldown increased from 12.5s to 13s
  • Combo DPS reduced from 60 to 45
  • Combo cooldown reduced from 150s to 140s
  • Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
  • Combo range reduced from 4.8m to 4m
  • Combo DPS reduced from 45 to 40
  • Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Combo cooldown reduced from 140s to 130s
  • Combo T3 DPS reduced from +60 to +50
  • Combo T3 now also increases spirit scaling +0.4
  • Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)

Paige after: 53.0% win +1.1

  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm fixed initial location not starting where you click it
  • Bookwyrm cooldown increased from 30s to 33s
  • Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
  • Bookwyrm T3 now also grants +1 Charge
  • Defend and Fight! renamed to Plot Armor
  • Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
  • Plot Armor T3 now also increases spirit scaling (+0.3)
  • Captivating Read height area no longer increases with range bonuses
  • Captivating Read cooldown increased from 25s to 30s
  • Captivating Read immobilize duration reduced from 1.25s to 1s
  • Captivating Read T1 cooldown increased from -6s to -11s
  • Captivating Read T2 immobilize duration increased from 0.75s to 1s
  • Captivating Read T3 now also increases radius by 1m
  • Rallying Charge T2 now also reduces cooldown by 30s
  • Rallying Charge T3 now also increases Max Amp from +100% to +150%

Paradox after: 46.9% win +1.6

  • Pulse Grenade radius reduced from 6m to 5.5m
  • Pulse Grenade radius increases by +1m per Pulse
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%
  • Pulse Grenade cooldown increased from 28s to 32s
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Time Wall duration reduced from 6s to 5.5
  • Time Wall no longer damages enemies going through it
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine cooldown increased from 27s to 30s
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
  • Kinetic Carbine base damage scale increased from 100% to 125%
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Kinetic Carbine T3 now also increases charge hold by 2s
  • Paradoxical Swap cooldown increased from 75s to 95s
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3
  • Time Wall slow duration increased from 1.25s to 2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Pulse Grenade does half damage to objectives

Pocket after: 49.3% win +1.3

  • Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
  • Barrage T1 increased from +12.6 Damage Per Projectile to +16
  • Barrage T2 cooldown increased from -14s to -16s
  • Barrage T3 increased from +2m Radius to +3m
  • Flying Cloak cooldown reduced from 32s to 26s
  • Flying Cloak damage reduced from 70 to 60
  • Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
  • Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
  • Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
  • Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
  • Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
  • Enchanter's Satchel T3 now also increases radius by 4m
  • Affliction no longer applies 12% Current Health Damage
  • Affliction DPS increased from 28 to 32
  • Affliction spirit scaling increased from 0.17 to 0.2
  • Affliction cooldown increased from 140s to 150s
  • Affliction T1 increased from -25s Cooldown to -40s Cooldown
  • Affliction T2 no longer reduces healing by 40%
  • Affliction T2 now also increases radius by 4m
  • Affliction T3 no longer increases radius by 6m
  • Affliction T3 now prevents all healing on targets
  • Affliction T3 increases spirit scaling by +0.1
  • Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • Affliction DPS increased from 32+0.2 to 34+0.22
  • Affliction T2 duration reduced from +4s to +3s
  • Affliction T3 DPS increased from 16+0.1 to 18+0.11

Rem after: 46.8% win −3.3

  • Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • Naptime sleep duration decreased from 4.25s to 4s
  • Naptime radius decreased from 20m to 17.0m
  • Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • Naptime T3 now also grants +50% damage resist while channeling

Seven after: 56.1% win −0.4

  • Move Speed no longer scales with spirit power
  • Sprint speed increased from 0.6m to 1.8m
  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Lightning Ball T2 now also increases lifetime by 1s
  • Static Charge damage reduced from 38 to 35
  • Static Charge cast range reduced from 16m to 15m
  • Static Charge cast range no longer increases with spirit power
  • Static Charge T1 increased from -19s Cooldown to -20s
  • Static Charge T2 now also increases cast range by +5m
  • Static Charge T3 now also increases damage by +160
  • Power Surge duration no longer scales with spirit power
  • Power Surge cooldown increased from 48s to 50s
  • Power Surge max jumps increased from 3 to 4
  • Power Surge T1 increased from -15s to -18s
  • Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Storm Cloud allows movement in the base ability (1.5m)
  • Storm Cloud bullet resistance reduced from 20% to 0%
  • Storm Cloud T1 bullet resist increased from 35% to 55%
  • Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Lightning Ball charge time reduced from 8s to 7s
  • Storm Cloud T3 increases speed from +3m to +4m

Shiv after: 44.0% win +0.3

  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Bullet damage growth increased from 0.154 to 0.165
  • Serrated Knives no longer has impact damage
  • Serrated Knives Bleed DPS per knife increased from 4 to 10
  • Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
  • Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
  • Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
  • Serrated Knives T3 no longer has +30 Impact Damage
  • Serrated Knives T3 DPS increased from +5.5 to +12
  • Serrated Knives T3 increases spirit scaling by +0.10
  • Slice and Dice cooldown increased from 15s to 16s
  • Slice and Dice Impact damage reduced from 75 to 60
  • Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
  • Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • Slice and Dice T3 now also grants +50 Impact Damage
  • Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Killing Blow Damage Amp reduced from 15% to 14%
  • Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Killing Blow T3 now also increases enemy health threshold by +5%
  • Alt fire knockback increased by 10%
  • Serrated Knives cooldown increased from 16s to 18s
  • Killing Blow range increased from 13m to 18m
  • Killing Blow travel speed increased a bit
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range

Silver after: 46.6% win −4.2

  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration reduced from 2.5s to 2s
  • Tail Whack slow duration increased from 1.5s to 2s
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
  • Lycan Curse cooldown increased from 35s to 50s
  • Lycan Curse base health bonus reduced from 100 to 75
  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Lycan Curse no longer grants +2m Move Speed
  • Lycan Curse T1 resist increased from +14% to +15%
  • Lycan Curse T2 bonus health increased from 125 to 150
  • Lycan Curse base health bonus increased from +75 to +125
  • Lycan Curse T2 increased from +3m to +4m
  • Lycan Curse cooldown reduced from 50s to 40s
  • Lycan Curse T1 increased from 15% Resists to 18%
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Lycan Curse T1 increased from +18% Resists to +20%
  • Lycan Curse T2 increased from +150 Bonus Health to +200
  • Lycan Curse T3 now has a 1.5s buffer for kill credit

Victor after: 58.7% win +4.3

  • Bullet damage increased from 12.3 to 12.5
  • Pain Battery now starts charged
  • Pain Battery range increased from 20m to 28m
  • Pain Battery reduced randomness on the projectile paths
  • Pain Battery bolt count from 5 to 7
  • Pain Battery T2 increased from +36 to +50
  • Pain Battery T3 now also increases spirit scaling by +0.6
  • Jumpstart cooldown increased from 23s to 30s
  • Jumpstart Move Speed reduced from 4m to 3m
  • Jumpstart spirit scaling reduced from 1.8 to 1.2
  • Jumpstart T1 increased from +1.5m to +3m Move Speed
  • Jumpstart T2 now also reduces cooldown by -8s
  • Jumpstart T3 now also provides +1 Charge
  • Jumpstart T3 no longer reduces cooldown
  • Jumpstart T3 now also increases spirit scaling by 0.8
  • Aura of Suffering time to max DPS reduced from 10s to 6s
  • Aura of Suffering radius increased from 7.7m to 10m
  • Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • Aura of Suffering Min DPS reduced from 16 to 12
  • Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • Aura of Suffering Max DPS reduced from 70 to 54
  • Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • Aura of Suffering Text Progress bar indicates time to Max DPS
  • Aura of Suffering T3 reduced from +13% Damage to +15%
  • Shocking Reanimation radius reduced from 13m to 12m
  • Shocking Reanimation rebirth health reduced from 60% to 50%
  • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • Pain Battery T3 reduced from 18% Missing Health to 15%
  • Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • Aura of Suffering can now be activated on the zipline
  • Aura of Suffering radius reduced from 10m to 9.5m
  • Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Shocking Reanimation cooldown increased from 190s to 210s
  • Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • Health per boon increased from 46 to 50
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Shocking Reanimation T3 cooldown from -70s to -100s
  • Shocking Reanimation T3 now also deals +150 Damage

Vindicta after: 49.5% win +2.2

  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Bullet Velocity increased from 557 to 660
  • Stake damage reduced from 55 to 40
  • Stake damage spirit scaling increased from 0.37 to 0.5
  • Stake projectile speed increased from 20m/s to 25m/s
  • Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
  • Stake T3 Tether Duration increased from +0.5s to +0.75s
  • Stake T3 capture radius increased from +1m to +2m
  • Flight now allows you to use melee
  • Flight now allows parry to be used
  • Flight now grants you +50% Item Cast Range
  • Flight spirit damage scaling reduced from 0.22 to 0.18
  • Flight duration reduced from 15s to 13s
  • Flight T2 duration increased from +8s to +10s
  • Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • Flight T3 now increases spirit scaling by 0.1
  • Flight T3 now also refreshes duration on hero kill
  • Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Crow Familiar debuff duration no longer scales with spirit power
  • Crow Familiar debuff duration increased from 4s to 5s
  • Crow Familiar bleed damage reduced from 2.7% to 2.2%
  • Crow Familiar damage increased from 37 to 40
  • Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • Crow Familiar T2 now also increase bleed damage by +0.5%
  • Crow Familiar T3 now also increases debuff duration by 2s
  • Assassinate while scoped no longer un-scopes when using items
  • Assassinate now has a 4s buffer on impact for bonus credit
  • Assassinate while scoped now plays a sound for you when the it is fully charged
  • Assassinate weapon damage bonus increased from 5% to 6%
  • Fixed not gaining bonus damage if a proc bonus was the killing blow

Viscous after: 51.8% win +2.7

  • Splatter bounces once by default
  • Splatter cooldown reduced from 30s to 26
  • Splatter spirit scaling reduced from 1.77 to 0.8
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter multiple hit damage value reduced from 50% to 50/38/26%
  • Splatter T1 radius increased from +1m to +2m
  • Splatter T2 cooldown increased from -12s to -14s
  • Splatter T3 spirit scaling increased from +0.4 to +1.3
  • Splatter T3 still adds 2 bounces
  • The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • The Cube healing spirit scaling increased from 0.14 to 0.3
  • The Cube T3 increased from -21s Cooldown to -25s
  • Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Puddle Punch Charge Time increased from 1.5s to 1.7s
  • Puddle Punch Slow increased from 15% to 20%
  • Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Puddle Punch radius reduced from 4.5m to 4m
  • Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
  • Goo Ball no longer can carry Urn
  • Goo Ball turn rate improved a bit
  • Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Goo Ball cooldown increased from 115s to 130s
  • Goo Ball duration increased from 9s to 10s
  • Goo Ball Bullet and Spirit resist reduced from 60% to 35%
  • Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • Goo Ball T2 reduced from +72 Damage to +70
  • Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
  • Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • Puddle Punch scaling reduced from 1.1 to 1.0
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Puddle Punch scaling reduced from 1 to 0.8
  • Puddle Punch scaling reduced from 0.8 to 0.6
  • Puddle Punch now has +20 bonus damage
  • Puddle Punch wind up time increased from 0.15s to 0.2s
  • Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Goo Ball stun duration reduced from 0.7s to 0.5s
  • Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Goo Ball duration increased from 10s to 11s

Warden after: 50.5% win −0.6

  • Bullet growth per boon reduced from 0.44 to 0.38
  • Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
  • Alchemical Flask T2 damage increased from +36 to +40
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Alchemical Flask T3 cooldown increased from -6.5s to -7s
  • Alchemical Flask T3 now also increases radius by 2m
  • Willpower duration reduced from 7s to 5s
  • Willpower cooldown reduced from 42s to 40
  • Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Willpower T2 cooldown from -19s to -22s
  • Willpower T2 now also increases duration by +2s
  • Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Binding Word cast range reduced from 20m to 15m
  • Binding Word cooldown decreased from 37s to 34s
  • Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • Binding Word T2 now increases trap duration by 0.75s
  • Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
  • Last Stand Channeling bullet and spirit resist increased from 30% to 60%
  • Last Stand radius reduced from 13m to 12m
  • Last Stand T1 increased from +3m Radius to +4m
  • Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Last Stand T3 duration increased from +2.5s to +3s
  • Last Stand T3 now also grants you Unstoppable while channeling
  • Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%

Wraith after: 51.9% win +2.6

  • Card Trick cards now have specific suites with special bonuses.
  • Card Trick base charge count increased from 1 to 2
  • Card Trick base damage reduced from 60 to 45
  • Card Trick spirit scaling reduced from 1.0 to 0.55
  • Card Trick buildup now takes 20% longer
  • Card Trick cooldown reduced from 0.75s to 0.5s
  • Card Trick post cast time reduced from 0.2s to 0.1
  • Card Trick now highlights the card that will be throw next.
  • Card Trick now has unique sounds for each card suite that is summoned.
  • Card Trick T1 increased from "+1 Charges" to "+2 Charges"
  • Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Fixed Project Mind interaction with stuns
  • Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Full Auto duration no longer scales with Spirit Power
  • Full Auto cooldown reduced from 48s to 45s
  • Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Full Auto T1 increased from -14s Cooldown to -20s
  • Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
  • Telekinesis cooldown increased from 110s to 120s
  • Telekinesis cast range reduced from 20m to 14m
  • Telekinesis cast time increased from 0.1s to 0.3s
  • Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
  • Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
  • Card Trick Spade reduced from +70% to +60%
  • Card Trick Heart scaling reduced from 1.25 to 1.0
  • Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Telekinesis debuff duration reduced from 3s to 2.75s
  • Card Trick cooldown increased from 0.5s to 0.6s
  • Card Trick Joker no longer bounces to other targets
  • Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Card Trick can now be alt casted to fire from the inverse order
  • Card Trick T3 Spade bonus reduced from +50% to +40%
  • Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
  • Telekinesis cast range reduced from 14m to 13m
  • Telekinesis throw range reduced from 14m to 13m
  • Telekinesis cast delay increased from 0.3s to 0.35s
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Telekinesis cast time increased from 0.35s to 0.45s
  • Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Telekinesis cast range reduced from 13m to 10m
  • Telekinesis cooldown increased from 120s to 130s

Yamato after: 48.8% win +0.5

  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
  • Power Slash cooldown increased from 10.5s to 12s
  • Power Slash Slash Length reduced from 25m to 22m
  • Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • Power Slash T3 now also grants +8m Range
  • Flying Strike renamed to Flying Slash
  • Flying Slash is now light melee damage rather than spirit
  • Flying Slash slow increased from -30% to -50%
  • Flying Slash cooldown increased from 21s to 36s
  • Flying Slash range increased from 20m to 25m
  • Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
  • Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Crimson Slash cooldown increased from 15s to 16s
  • Crimson Slash Fire Rate reduction increased from -18% to -30%
  • Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • Crimson Slash T3 increased from -9s Cooldown to -10s
  • Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Shadow Transformation cooldown increased from 110s to 130s
  • Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
  • Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Read the original post on Steam

FAQ

What changed in the Deadlock 03-06-2026 patch?

32 heroes changed: Abrams, Apollo, Bebop, Billy, Calico, Celeste, Drifter, Dynamo, Graves, Haze, Infernus, Ivy, Kelvin, Lady Geist, Lash, McGinnis, Mina, Mirage, Mo & Krill, Paige, Paradox, Pocket, Rem, Seven, Shiv, Silver, Victor, Vindicta, Viscous, Warden, Wraith and Yamato, plus 253 general or item lines. The full notes from Valve's Steam post are on this page.

Which heroes got stronger after the 03-06-2026 patch?

By win rate in the 7 days after, against the same number of days before: Kelvin (up 4.8 points), The Doorman (up 4.4 points), Victor (up 4.3 points). Biggest drops: Mirage (down 4.8 points), Silver (down 4.2 points), Abrams (down 3.7 points).

Updated Oct 13, 2026.